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    Tuesday, July 14, 2020

    Company of Heroes BaoLiang's Perspective on Balance, Part One (of Three): The Balance Team

    Company of Heroes BaoLiang's Perspective on Balance, Part One (of Three): The Balance Team


    BaoLiang's Perspective on Balance, Part One (of Three): The Balance Team

    Posted: 14 Jul 2020 06:59 PM PDT

    Some people truly have no self-awareness

    Posted: 14 Jul 2020 04:04 AM PDT

    Perfectly Balanced....as all things “should” be

    Posted: 14 Jul 2020 05:55 PM PDT

    Puma with elite armored doctrine HEAT shells is the best tank destroyer, change my mind

    Posted: 14 Jul 2020 04:05 AM PDT

    Had my longest game today, also my new PB for kills, and my worst for deaths.

    Posted: 14 Jul 2020 03:20 PM PDT

    Is NKVD Worth it?

    Posted: 14 Jul 2020 08:14 AM PDT

    This commander is the Jack of all trades. A unit that can buff conscripts and route Armies. A KV8 and anti tank overwatch. Playing this commander is always rewarding, and I feel like he's suited for any size match and can even be played in 1v1's.

    The KV8 plus the arty is probably my favorite Combo ever because all of a sudden German armor isn't much of threat "at least for 45 seconds" and Russians always seem to have a nice stockpile of munitions around the mid to late game. So you can continue to just drop it anywhere and everywhere. I will say that the commissar can be a little OP at times.

    Would you guys say this commander is worth it?

    submitted by /u/TimeKeeper04
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    Two brothers play company !

    Posted: 14 Jul 2020 06:21 PM PDT

    Current Meta?

    Posted: 14 Jul 2020 03:56 AM PDT

    Hey guys,

    haven't played the game for about a year now, last big change I notice (while already not playing anymore) was that Heavies are now tied behind techs.

    I used to play all factions, so would anybody be nice enough to give me a quick 2-3 sentences summary what the current 1v1 and 2v2 meta for each faction is?

    Would also be great if someone could point at "big game changers" I haven't noticed yet (e.g. Germans got a new tank or something like that).

    Thanks a lot guys!

    submitted by /u/_number11
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    Meme Tournament ideas?

    Posted: 14 Jul 2020 08:29 AM PDT

    Personally, I'd like to see an Infinite Resources (but regular popcap) tournament.

    I'd love to see what goofy cheese people use on each other to claw the VP's away from one another.

    What meme tournament would you like to see?

    submitted by /u/Atomic_Gandhi
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    The Full Random experience.

    Posted: 14 Jul 2020 09:56 AM PDT

    Extends the sniper's reveal time after a shot?

    Posted: 14 Jul 2020 03:57 AM PDT

    We all know Snipers are pretty disgusting units ( i my self play with soviet snipers. Highes kill score:64 kills) and there are many ways to counter snipers. But i wish relic would extend the reveal time after a sniper shot from sight fog.

    Example: The german sniper was in my soviet sniper range. She was off fire because i was waitig until the german sniper shot plus he was under sight fog. I send a trupp in to provoke the enemy sniper. It works he shot. After he shots i press quick my sniper on automatic shot. She didin't catch him on time because he dissapear under the sight fog. Another try but this time i click fast manuel on him. She didn't made it.

    I see they same problem when my friends try to kill my sniper. As long my sniper is under the sight fog, the enemy sniper has harder to get me.

    My question is, should sniper be revealed longer or is it fine how it is? For me Sniper are units who needs some sort of skills and should be not spammed or otherwise. On my opinion, extend the reveal time 1-2 sec longer wouldn't hurt them. What do you think guys?

    submitted by /u/CrazyLemonTree
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    OKW Last Stand Doctrine

    Posted: 14 Jul 2020 09:14 AM PDT

    0CP: Hitler youth can be dispatched to the battlefield, they move slower than regular infantry, but only have a 5mp reinforce cost.

    2cp: Civilian Soldiers: 10 man squads of German civilians carrying pilfered equipment can be dispatched to the field.

    4Cp: Burn it down: once activated hostile buildings will be locked from the outside and raised to the ground. Trapping all occupants inside.

    5CP: 2 Stolen Sherman's can be dispatched to the field.

    6Cp: Waffen SS Soldiers can be Deployed to the field, they are an 8 man squad armed with 2 MG42's 2 Flame throwers, and 4 Stg44's. They come with an ability to use 3 p- Faust's on a target.

    Edit: replace youth with ostruppen because that is probably too insensitive

    submitted by /u/TimeKeeper04
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