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    Tuesday, January 28, 2020

    Company of Heroes German science is ze best in ze world!

    Company of Heroes German science is ze best in ze world!


    German science is ze best in ze world!

    Posted: 28 Jan 2020 04:31 PM PST

    Nice to see the lonely German helping usf

    Posted: 28 Jan 2020 07:14 AM PST

    I hit two blobs from the same player within the span of 10 minutes, resulting in a rage quit

    Posted: 28 Jan 2020 08:36 PM PST

    When you take a peek inside the sturmtiger

    Posted: 27 Jan 2020 11:51 PM PST

    “Got it. Mission Successful”

    Posted: 28 Jan 2020 06:00 AM PST

    They said I was mad to try

    Posted: 28 Jan 2020 06:36 PM PST

    Is It Worth It Episode two: Browning Automatic Machinegun

    Posted: 28 Jan 2020 10:14 PM PST

    "They've probably got mines down here" - "Nah"

    Posted: 28 Jan 2020 10:08 PM PST

    Mechanized company commands USF

    Posted: 28 Jan 2020 05:38 PM PST

    Can someone tell me about this commander? What's he good at , what's useless , how's the Sherman's/upgrades he has?

    submitted by /u/molo1605
    [link] [comments]

    USF Ambulance & Medics - minor TLC?

    Posted: 28 Jan 2020 06:30 AM PST

    With medics getting some love, how bout our USF boys.

    Currently, popping them out just isn't worth a damn thing. The ambulance is straight up better. And on top to that, you'll almost never even attempt to save them like you might by having a vet vehicle crew abandon it's vehicle. Even if you do, it's the god damn ambulance. It dies to kraut stares.

    Current options for using the medics are:

    Have a useless ambulance or lose it but somehow get the medics out.
    Spend 200MP on some RETS (or use starter RETs) to run the ambulance.
    Juggle the ambulance by crewing it as needed to get heals. Yay USF micro demands.

    All to get some sub par healers that sometimes forget to heal. Hence why they got an AOE heal you can activate.


    If the USF / medics were to get some love, maybe:

    The ambulance could still heal at 50% it's normal rate when de crewed. This frees up medics with entirely giving up the ambulance. Also makes the ambulance eminently steal-able if the enemy finds it.

    Make medics purchasable for like 150MP. Might be worth it at that price. Medics would need a reliable 'deployed mode' so you could set them up in an area like an ambulance. For base healing mostly, but also useful in the field.

    submitted by /u/thefonztm
    [link] [comments]

    Did something happen to the in-game coin store?

    Posted: 28 Jan 2020 07:46 AM PST

    We can't find it anywhere.

    submitted by /u/BlueNexus3D
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