Company of Heroes German science is ze best in ze world! |
- German science is ze best in ze world!
- Nice to see the lonely German helping usf
- I hit two blobs from the same player within the span of 10 minutes, resulting in a rage quit
- When you take a peek inside the sturmtiger
- “Got it. Mission Successful”
- They said I was mad to try
- Is It Worth It Episode two: Browning Automatic Machinegun
- "They've probably got mines down here" - "Nah"
- Mechanized company commands USF
- USF Ambulance & Medics - minor TLC?
- Did something happen to the in-game coin store?
German science is ze best in ze world! Posted: 28 Jan 2020 04:31 PM PST
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Nice to see the lonely German helping usf Posted: 28 Jan 2020 07:14 AM PST
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I hit two blobs from the same player within the span of 10 minutes, resulting in a rage quit Posted: 28 Jan 2020 08:36 PM PST
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When you take a peek inside the sturmtiger Posted: 27 Jan 2020 11:51 PM PST
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Posted: 28 Jan 2020 06:00 AM PST
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Posted: 28 Jan 2020 06:36 PM PST
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Is It Worth It Episode two: Browning Automatic Machinegun Posted: 28 Jan 2020 10:14 PM PST
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"They've probably got mines down here" - "Nah" Posted: 28 Jan 2020 10:08 PM PST
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Mechanized company commands USF Posted: 28 Jan 2020 05:38 PM PST Can someone tell me about this commander? What's he good at , what's useless , how's the Sherman's/upgrades he has? [link] [comments] | ||
USF Ambulance & Medics - minor TLC? Posted: 28 Jan 2020 06:30 AM PST With medics getting some love, how bout our USF boys. Currently, popping them out just isn't worth a damn thing. The ambulance is straight up better. And on top to that, you'll almost never even attempt to save them like you might by having a vet vehicle crew abandon it's vehicle. Even if you do, it's the god damn ambulance. It dies to kraut stares. Current options for using the medics are: Have a useless ambulance or lose it but somehow get the medics out. All to get some sub par healers that sometimes forget to heal. Hence why they got an AOE heal you can activate. If the USF / medics were to get some love, maybe: The ambulance could still heal at 50% it's normal rate when de crewed. This frees up medics with entirely giving up the ambulance. Also makes the ambulance eminently steal-able if the enemy finds it. Make medics purchasable for like 150MP. Might be worth it at that price. Medics would need a reliable 'deployed mode' so you could set them up in an area like an ambulance. For base healing mostly, but also useful in the field. [link] [comments] | ||
Did something happen to the in-game coin store? Posted: 28 Jan 2020 07:46 AM PST |
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