Company of Heroes Is It Worth It Episode one: Bren Guns |
- Is It Worth It Episode one: Bren Guns
- Just played CoH 2 for the first time....bleh..help me love it..?
- Recon Support USF commander
- How do i get good as Sov?
- Helpful replay for anyone struggling with Ostheer base pin rush at game start.
- Next strong commanders
- Should Relic let us mod the game now?
- Cloak mechanic?
- Suggestions on my OKW Tactics
- Looking for old CoH clip of rng ice shot
- What’s strong penal or conscripts builds?
- Bots floating resources
- Counter to Okw artillery as USF in 2v2?
- Game crashing
Is It Worth It Episode one: Bren Guns Posted: 24 Jan 2020 08:25 AM PST
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Just played CoH 2 for the first time....bleh..help me love it..? Posted: 24 Jan 2020 02:39 PM PST Everything from the green arrows when you click for your squads to move - to the extra character's faces on the HUD, overcrowded HUD, the little circles that cover your guys - really disrupt the immersion and makes it feel like a very arcade-like game. Even the sounds were pretty weak. Have I just played CoH 1 too long? I mean, I even hated the menu, it felt foreign and cheap and gimmicky. Is there a mod that turns this game back into CoH 1 lol. [link] [comments] | ||
Posted: 24 Jan 2020 07:26 PM PST How many IR pathfinders do you guys usually build with this commander? [link] [comments] | ||
Posted: 24 Jan 2020 10:35 AM PST | ||
Helpful replay for anyone struggling with Ostheer base pin rush at game start. Posted: 24 Jan 2020 01:14 PM PST
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Posted: 24 Jan 2020 07:18 AM PST Hey, Some time ago I asked what the meta is and what commanders are strong and played. Now I see the whole heavy tank meta is nerfed and now I have again no clue what commanders I want to buy in the sale atm. Anyone has a clue which commanders will be strong after the patch? I mostly play 1v1 and 4v4, still learning this game, but I think with more commanders I'll have more diversity and more fun. I feel like I'm asking this question a bit too often. xD [link] [comments] | ||
Should Relic let us mod the game now? Posted: 24 Jan 2020 03:02 PM PST I can understand why they didn't want or allow people the ability to mod back when it was first released. However, its been pretty much 6 years since then and I think allowing the community to mod CoH2 (especially for custom matches) now would bring more flavour and excitement to this somewhat old game. Looking at several of the cool mods that had been created for the original CoH, I can't help but think of the even better possibilities modding on CoH2 would offer. A more modern game engine, better graphics, "subjectively" better gameplay, etc What do you guys think? Has it been long enough since release that Relic can be more lenient on letting the community be able to mod this gem of a game? Interested to hear your opinions on this. My opinion is bias on this, of course, as I would love to see a Star Wars total conversion mod for CoH2. [link] [comments] | ||
Posted: 24 Jan 2020 06:37 AM PST So I'm going to ask this again because the last post didn't answer what I was needing. How does the invisibility work on pathfinders? How does my enemy get vision of these units when they are cloaked? How close does the unit have to be to see them when they're on hold fire in cover? Thanks. [link] [comments] | ||
Posted: 24 Jan 2020 02:29 PM PST Guys, mostly I am doing this with OKW and so far doing well. Also, I am very new with OKW. Previously USF, Soviet and Wehr player. Commander: GO 1. Sturmpio, Volk, PanzerFusilier 2. Medic Truck, Healing 3. MG, Raketen, sturmpio/volk 4. Tier 4 truck, panzer Authorization 5. Panther 6. Tiger/Tier 3 truck 7. Tiger/That Stuka Arti (can't remember name) My tactic is, I try to find a sweet spot and make my base there. From there I try to control or push enemies. I know all my tactics look funny and I really enjoying OKW at this moment. (Still USF my top fav). Educate me with your expertise guys :-) [link] [comments] | ||
Looking for old CoH clip of rng ice shot Posted: 24 Jan 2020 08:12 AM PST Does anyone remember an old clip (I think from a tournament match) where an OKW player's raketen misses a shot on a cromwell and it hits the OKW players panther and sinks it on ice almost a third of the way across the map? [link] [comments] | ||
What’s strong penal or conscripts builds? Posted: 24 Jan 2020 11:02 AM PST I've been playing with soviets do you recommend more conscripts or penals? [link] [comments] | ||
Posted: 24 Jan 2020 10:39 AM PST I was playing a bot game 2v2 and my bot just stopped building units and by the end he had 6000 r float. It's not the first time it has happened to me. It also happened when i was playing a 3v3 with bots. Even though we are winning hard my bot has half the army value of the other bots [link] [comments] | ||
Counter to Okw artillery as USF in 2v2? Posted: 24 Jan 2020 07:46 AM PST How do you counter okw/Wehrmacht artillery (stuka truck/howitzer) spam in 2v2. Me and my friend have had a hard time countering as usf and british. Ive thought about numerous tactics to try such as p-47 after spotting walking stuka, i main airborne on usf. I also have thought about me and my friend pouring everything on there arty when it is built but i fear that can be disastrous. Maybe the best bet is that if they have artillery obviously their army is a bit weaker than ours on the frontline so possibly we could spread out and take majority of map. Machine guns seem obsolete once a Wehrmacht howitzer is in play. Just wanted to hear any ideas you guys have on beating this. I mainly play 1v1s but 2v2 seems to have different dynamics [link] [comments] | ||
Posted: 24 Jan 2020 12:07 AM PST The past week or two my game has been crashing far more than ever before. I can only get about 20-30 minutes into a game before I crash. Half of the times I get a bugsplat report and the other half its just straight to desktop. Nothing on my computer has changed but this problem appeared out of nowhere. Any help would be appreciated. My specs are AMD Radeon 5700 XT GPU and an AMD Ryzen 5 2600x Six-Core Processor. [link] [comments] |
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