Company of Heroes CoHrona 1v1 Cup update: expanding to 32 players, $500 1st place prize, join us on 18/19th April! |
- CoHrona 1v1 Cup update: expanding to 32 players, $500 1st place prize, join us on 18/19th April!
- Hmmmm
- A panther has arrived from the Fatherland
- 4v4 late game.
- This sub lately
- Our long awaited Japanese faction
- Made a tiger ace modell couple weeks ago
- Too many tigers arround here - I'm posting my T-34/85
- What is a good 4v4 build order for Soviets using Tier 2 (Support weapons)?
- Why is OKW grand offensive considered so strong?
- Suggestion: For USF's Urban Assault Company, switch the Sherman Calliope with the Sherman Crocodile.
- Feels GREAT man
- My German army collection
- CoHrona Cup Updates: Expanding to 32 players, $500 1st place, 18th/19th April - see you there!
- USF Grenade underpowered?
- Ostheer German Infantry Doctrine
- Beat that u/JosephFarts ! KV-2 from Cobi
- LEGO Panther LEGO Panther
- I don't have any big Lego tanks but here is a 1:120 t-34 on a heavy cargo wagon from my fathers model collection
- Time for some tank model relief, Brick clown car
- 2v2 ostheer late game starter pack (also a 222 for scouting)
- How to deal with G43 units?
CoHrona 1v1 Cup update: expanding to 32 players, $500 1st place prize, join us on 18/19th April! Posted: 01 Apr 2020 12:11 PM PDT A 32 player elite level 1v1 event on 18/19th April featuring four new custom maps! Let's make the most of our isolation with a top level CoH2 1v1 tournament We're all in this together ♥ Links: Thanks to your generous donations the prizepool has now reached: $500 for 1st $180 for 2nd $60 each for 3/4th Maps: [link] [comments] | ||
Posted: 01 Apr 2020 08:26 PM PDT
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A panther has arrived from the Fatherland Posted: 01 Apr 2020 02:55 PM PDT
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Posted: 01 Apr 2020 07:30 AM PDT
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Posted: 01 Apr 2020 10:49 AM PDT
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Our long awaited Japanese faction Posted: 01 Apr 2020 11:54 AM PDT
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Made a tiger ace modell couple weeks ago Posted: 01 Apr 2020 04:07 PM PDT
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Too many tigers arround here - I'm posting my T-34/85 Posted: 01 Apr 2020 11:59 AM PDT | ||
What is a good 4v4 build order for Soviets using Tier 2 (Support weapons)? Posted: 02 Apr 2020 12:48 AM PDT The biggest problem I have is weighing Maxims, Mortars and Conscripts in the very early game, it seems like I can never win the war for fuel on my side. Since if they hold both fuels it's GG and in team games you can't depend on allies as much. Biggest problem I'm facing is against early MG42s and immediately entrenching the fuel point if it's not being challenged. The Ostheer mortars 1v1s the Soviet mortar easily which makes it a slog over fuel when I can barely get the point, smoke barrage only works until both side stand in the point. And it's a stalemate. Also, I wanted to know if conscripts have the same relative armor as penals so If merging conscripts is better than massing penal squads early? [link] [comments] | ||
Why is OKW grand offensive considered so strong? Posted: 01 Apr 2020 07:59 PM PDT I play across all factions and in 4v4. I will admit, I of the OKW commanders, I always go feurstorm, because I think it's fun and I can do well with it. Looking at grand offensive: Panzerfusiliers, Tank commander, smoke pots, aim-hack StGs, and Tiger. The tiger seems ... underwhelming. If u don't have 9cp by the time you hit the resources to het it out, it just feels better to wait and get a KT out. I understand you can get the tiger with only 1 medium tech building(1 of battlegroup of mechanized) but getting the other one up to tech to KT is never more than 30 fuel 200 mp. All of this, and the KT has a better gun, range, and armor than a tiger. Rest of the doctrine is good though. Tank commander on a panther or something to buff KT and other tanks. Smoke pots very easy to use, rather than manuevering leIG to smoke something, and special ober StGs are nice when you want them. Am I missing something that just makes it god tier? [link] [comments] | ||
Suggestion: For USF's Urban Assault Company, switch the Sherman Calliope with the Sherman Crocodile. Posted: 01 Apr 2020 05:56 PM PDT It's both technically more adherent to the doctrine and it adds a unique unit for it. The model is available in the 172 units mod and it's basically a sherman with a flamethrower mounted on the hull. [link] [comments] | ||
Posted: 01 Apr 2020 07:35 AM PDT
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Posted: 01 Apr 2020 04:39 AM PDT
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CoHrona Cup Updates: Expanding to 32 players, $500 1st place, 18th/19th April - see you there! Posted: 01 Apr 2020 11:35 AM PDT
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Posted: 01 Apr 2020 04:16 PM PDT Seems like I can get a good grenade thrown into a setup mg or infantry clustered together. I'm lucky to get 2 wiped. While the axis grenade can wipe a whole squad with full health. It's kinda getting infuriating. (I only play against AI) Is their a trick to this or is it just underpowered? [link] [comments] | ||
Ostheer German Infantry Doctrine Posted: 01 Apr 2020 12:09 PM PDT What is the veteran squad leader weapon bonus for the grenadier squads, is it a G43? There is a rifle icon. What other bonuses does the squad leader grant? Been playing with the doctrine lately and loving it. [link] [comments] | ||
Beat that u/JosephFarts ! KV-2 from Cobi Posted: 01 Apr 2020 12:23 AM PDT
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Posted: 01 Apr 2020 12:29 AM PDT
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Posted: 01 Apr 2020 05:12 AM PDT
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Time for some tank model relief, Brick clown car Posted: 01 Apr 2020 02:14 AM PDT
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2v2 ostheer late game starter pack (also a 222 for scouting) Posted: 01 Apr 2020 02:34 AM PDT
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Posted: 01 Apr 2020 05:19 AM PDT These things are so annoying and I have yet to find a way to counter them, they literally win against my Riflemen at close range which is bruh, and they snipe my retreating squads from miles away. Because of this they also have the early game, which makes them get tanks pretty early so I can't get like a Pershing or a Sherman HE because they already have several tanks. [link] [comments] |
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