Company of Heroes Kübelwagen too OP. Lelic pls nerf. |
- Kübelwagen too OP. Lelic pls nerf.
- WTF Patch is This?? Pink and Chrome...
- Tiger brutally runs over Soviet dreams and aspirations
- Apparently you can panzerfaust people
- Retreating won't save you.
- Jackson still = Good:)
- How to improve macro?
- So, Grand Offensive is still lethal
- REJOYCE, MY BRITISH BROTHERS
- I did not choose the panzerwaffle life . The panzerwaffle choose me
- April 2020 update, 80.1mb
- I didn't even notice Mr Fantastic was in COH2
- Is the Pershing still viable? Will heavy cav commander survive?
- Starter opening strats for sovjet in 1v1
- Would a "morale" mechanic ever work in CoH?
- Losing to axis when we both reach max pop. (Soviet)
- How do I report players?
- Ardennes assault commanders mod
- What do you learn by listening to game commentary? Can it actually help you improve?
- [pls send pleh] I'm afraid I might lose my mind...
- Winter Update Discussion & Bug - OKW Infrared Half-track
Kübelwagen too OP. Lelic pls nerf. Posted: 10 Apr 2020 06:30 PM PDT
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WTF Patch is This?? Pink and Chrome... Posted: 10 Apr 2020 01:19 PM PDT
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Tiger brutally runs over Soviet dreams and aspirations Posted: 10 Apr 2020 07:18 PM PDT
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Apparently you can panzerfaust people Posted: 10 Apr 2020 08:19 PM PDT
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Posted: 10 Apr 2020 05:46 PM PDT
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Posted: 10 Apr 2020 09:29 PM PDT I got into an hour and a half slug fest with some wehrmacht, and okw. With vet 3 paras gaurding the flank with lmgs/ zooks and a vet 3 major dropping arty everywhere. Those tanks were untouchable, and murdered any axis armor that got too close. [link] [comments] | ||
Posted: 10 Apr 2020 03:23 PM PDT Hey there, i love RTS but i suck at them. This sentence is the real truth about me. Playing casually RTS games since Age Of Empire release and played almost every RTS since than, but i never did good on multiplayer. I can assure you, in 20 years of gaming, i NEVER found a player worst than me in this kind of games and the problem is, i have no idea why. I'm usually good at games, not a pro or a super competitive person here but i usually end up on medium/high ranks in competitive games (FPS, MOBA, 4X, Racing etc etc). Started playing COH2 lately and looks like my inability to perform in RTS games still here. I can beat AI at normal difficulty without too much problems but if just try to play on hard... oh boy, i have literally no chance after 10 minutes. I started to figure out why, not sure but it's a starting point: in the early phases i do good, capturing points, winning fights, pushing them back etc etc, than, something close to 10-20 minutes i start to lose everything. I can't keep up with the AI multiple movements, in the time i made a movement with a unit the AI did 20 movements in the map with different units. I figured out i have a big macro managing problem, and this is funny for me cause i really have no problem in games like Total War or stuff like that, but looks like if the action is very fast and i have lots of stuff to do my brain just melt. Doesn't matter how may time i play the same map, the same faction, the same matchup, i just can't. So, anyone have an idea how can i improve or train my macro managing skills in fast scenarios like COH2? [link] [comments] | ||
So, Grand Offensive is still lethal Posted: 10 Apr 2020 02:48 PM PDT
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Posted: 10 Apr 2020 12:00 AM PDT THE ASSAULT OFFICER IS A CQC GOD PYROTECHNICS NOW GIVE OUR TOMMIES UTILITY THE CROMWELL MULCHES INFANTRY LIKE A CHAMP AT TOMMIES ARE NOW THE BANE OF ALL LIGHT ARMOR IT'S SO BEAUTIFUL. OUR NATION IS FINALLY VIABLE AGAIN. [link] [comments] | ||
I did not choose the panzerwaffle life . The panzerwaffle choose me Posted: 10 Apr 2020 08:33 AM PDT
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Posted: 10 Apr 2020 09:37 PM PDT Cannot locate any news/patch notes on this one; any idea what's updated? [link] [comments] | ||
I didn't even notice Mr Fantastic was in COH2 Posted: 10 Apr 2020 09:13 PM PDT
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Is the Pershing still viable? Will heavy cav commander survive? Posted: 10 Apr 2020 08:51 AM PDT For one or other reason my baby got nerfed (again). It's the only thing that kept the USF in late game at higher levels. Going heavy cav with a persh that arrived just in the nick of time. Why would I pick heavy cav in 2020? [link] [comments] | ||
Starter opening strats for sovjet in 1v1 Posted: 10 Apr 2020 01:54 PM PDT Hi Coh hive mindI'm looking for some up to date opener builds to get me going in 1v1 with sovjets. While I'm doing okay in 2v2 I've lost like ten matches in a row in 1v1. It'd be great if you could share some of your 1v1 openers for sovjet to get me started? Both against OKW and OST. [link] [comments] | ||
Would a "morale" mechanic ever work in CoH? Posted: 10 Apr 2020 01:50 PM PDT If any of you have played Warhammer 40,000 (another RTS by Relic), infantry units have a "morale" level that decreases a squad's combat effectiveness when it reaches 0. For those who haven't, here is a basic explanation of the game mechanic in DoW. While it would certainly make CoH more "realistic", I wonder whether it would add to the strategic complexity, or get in the way of competitive play by making the game overly complex. Regardless I think it has the potential to be interesting. Some thoughts about how it could work in CoH, taking some ideas from DoW:
What do you think? [link] [comments] | ||
Losing to axis when we both reach max pop. (Soviet) Posted: 10 Apr 2020 06:05 PM PDT Lately every game is the same, I'm wining on the early and mid game but when the medium tanks start to come out I start to lose. That's becouse the panzer 4 soft counters the T-34. And when we both hit max pop he has an edge becouse all he has is better, his infantry is better than cons (specally when upgraded), MG42 is way better than the maxim, 2 panzer 4's can fight 3 T-34 no problem and Pgrens or obers just tear through cons squads no problem even though I have 7 man. He just has to send 1 squad to a VP and I will have to send at least 2 to counter it, becouse 1 cons squad won't win. So he just send 1 squad to 2 VP's and attack the middle one, making me spread very thin and ending up losing. And if for example he sends his tanks to attack either the left or right VP he doesn't have to worry about me coming with my T-34's and destroying him becouse they won't, sometimes I pull of good flanks that barely pay off, maybe a Panzer 4 for a T-34. But when I do he can come and force me to insntantly retreat becouse I'm gonna start losing tanks way faster. In fact I checked and it's plausible than on 1v1 long range combat a T-34 won't deal any damage to a Panzer 4, of course on close combat the T-34 will lose anyway but at least it will deal damage. Also against OKW not only when you both hit max pop his army is simply better, it might have costed more but with some unit preservation he can reach max pop shortly after you do as soviet, but also his army will keep gaining experience while you're stuck on vet 3. [link] [comments] | ||
Posted: 10 Apr 2020 05:34 AM PDT There is a dude who teamkills my base Everytime I play a ranked match with him. This is the third time now and it already brought my leaderboard rank down so I'm not too excited for that [link] [comments] | ||
Ardennes assault commanders mod Posted: 10 Apr 2020 04:31 PM PDT Is there any mod that let you use those commanders? The only one i found haven't been updated for 4 years so i doubt it work anymore. [link] [comments] | ||
What do you learn by listening to game commentary? Can it actually help you improve? Posted: 10 Apr 2020 02:41 PM PDT | ||
[pls send pleh] I'm afraid I might lose my mind... Posted: 10 Apr 2020 02:19 PM PDT ...playing with randoms. So I'm looking for semi-competent teammates, who play fairly regularly. My playercard. I can hold my own with any faction, so send message if you wanna team up. [link] [comments] | ||
Winter Update Discussion & Bug - OKW Infrared Half-track Posted: 10 Apr 2020 06:58 AM PDT Firstly, I've attached a picture of the bug I came across, testing some of the new unit abilities/nerfs for OKW. Not sure if this is the right place but I couldn't find anywhere else. https://imgur.com/a/ss5vvPj Secondly, from what I can tell, the role of the Infrared Half-track will change dramatically. I think that previously it was only used from behind cover either to give a bit of a heads up if the enemy was flanking, find targets for indirect fire or plan your own flanking attack. Now with the dramatic change, it can't see through cover but has a large LoS in an arc in front of the vehicle. Now it seems more of a spotting unit that could be used very effectively with AT such as jagdtiger, snipers or arty call-ins. What do you think? [link] [comments] |
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