Company of Heroes My 2 cents on the current meta displayed during the CoH2 Master League. What's your opinion? |
- My 2 cents on the current meta displayed during the CoH2 Master League. What's your opinion?
- Outmaneuvering Axis Armour
- Trying out night Mod
- Imperial Dane vs Relic for 5:36
- Is anybody playing non-pvp multiplayer?
- Relic's website
- Appreciation post: OST stormtrooper
- Is this a bug that happens? He wasn't killing his men in the replay
- Because of 4th day of July , what are ur USF balance suggestions?
- How to make rifle company more popular?
- Do units in vehicles get a buff?
- Does anyone else experience sneezy, and burning eyes after playing a game of COH?
- How to get better?
- Would allowing MGs to have attack ground be a good idea?
- What does 0 0 mean?
- coh2: Which Campaign do you recommend for this playtest?
- Commanders bug
My 2 cents on the current meta displayed during the CoH2 Master League. What's your opinion? Posted: 03 Jul 2020 03:52 AM PDT Hey guys, I wanted to open a discussion about the current meta displayed during the CoH2 master league. Feel free to comment on my opinions and express your own thoughts about the current state of the game. To begin with, I'd like to talk about the Axis meta and 2 of the most obvious pressing issues, that being: OKW not getting picked at all and OST doctrinal choices 1) OKW wasn't picked for a single game during the upper and lower bracket semi-finals, finals and grand finals. That seems pretty ironic considering that this is the 3rd most upvoted post on this subreddit during the last month (the other 2 being meme posts). Why i think this is the case is because OST is a way more of a well-rounded faction at the moment. OKW in general just feels really weak past the first 5 minutes of the game, unless they go for Mechenized Regiment which usually ends up delaying their medium armor by quite a bit, while they don't have an efficient healing option unless they decide to backtech for Battlegroup Headquaters or go for Feursturm doctrine and the Opel Blitz truck. On the other hand, OST can tech for their medium armor faster than any other faction and medium armor seems to be the king of the mid/late game with all the nerfs heavy tanks have recieved in the patch 2 months ago. 2) The only doctrines that were really picked for OST were: Osttruppen, Defensive (which is basically Osttruppen vol 2.), German Infantry and Mechanised Assault. You might notice a common theme about all of these doctrines. They all have a way of either replacing or upgrading the basic non-doctrinal grenadiers, who are in my opinion the worst mainline infantry in the game, but once they get upgraded with 5 man squads or replaced by Assault Grenadiers or Osttruppen accompanied by Panzergrenadiers it eliminates a big portion of the faction's weaknesses. As for the Allied factions, I feel like the Brits were overnerfed during the last mini-patch and we've barely seen any of them. USF seems like the most well rounded Allied faction at moment, while the Soviets have very little variety in their build orders. The USF meta seems to by dominated by the Mechanized Company. It was the only doctrine picked by USF in all 7 games of the grand finals in which USF participated in. It might just be down to the personal preferences of Kimbo and Luvnest, or it might be because the doctrine has the best toolbox for dealing with the current meta doctrines for OST. The Soviets just feel like they're in a very weird spot in the moment. The only player who has had significant succes with them is BartonPL, who just builds 3 ZiS guns and keeps spamming T-70s. Their build variety seems to be pretty bad. Everything seems to be about the Conscripts, with the Penals being completely ignored. Shock Troops are also highly prefered over the Guards as the elite infantry choice. T-70 feels like a crutch that they have to rely on to keep their head above the water during the early/mid game and even then, the OST medium armor usually comes out just 3-4 minutes after the T-70. What do you think about the current meta, and what balance changes would you introduce if you had the chance to? [link] [comments] | ||
Posted: 03 Jul 2020 10:46 AM PDT
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Posted: 03 Jul 2020 03:40 PM PDT
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Imperial Dane vs Relic for 5:36 Posted: 03 Jul 2020 01:18 PM PDT
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Is anybody playing non-pvp multiplayer? Posted: 03 Jul 2020 08:20 PM PDT So obviously CoH2 has a botstomping community in Skirmish, but I can never find teammates for the co-op Theater of War missions, which I'd like to complete for the honor of my descendants. [link] [comments] | ||
Posted: 03 Jul 2020 10:54 PM PDT is broken. you can't create an account, and you can't log in. is there any fix, or do I just have to wait for them to fix their shit? [link] [comments] | ||
Appreciation post: OST stormtrooper Posted: 03 Jul 2020 03:03 PM PDT IMO, the best designed infantry unit in the game. They are squishy & expensive but masters of stealth, move fast, hit hard and reward patience & planning - two things it seems that the game is losing more of with each and every patch. Stormtrooper are fun because they embody of tactics & strategy, making the game feel more like an RTS and less like a slugfest. Also, the history behind these units is fascinating. True warriors. [link] [comments] | ||
Is this a bug that happens? He wasn't killing his men in the replay Posted: 03 Jul 2020 10:18 PM PDT
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Because of 4th day of July , what are ur USF balance suggestions? Posted: 03 Jul 2020 09:03 PM PDT | ||
How to make rifle company more popular? Posted: 03 Jul 2020 08:09 PM PDT Hey guys, so I've had plenty reasonable discussions with people on how rifle company might become a more potent and popular doctrine for the USF. As of now, they have some situational abilities that give riflemen a really good edge over their axis counterparts and support weapons, however, they are pretty expensive and by the time they get unlocked, USF gets other options to deal with the same scenarios. Now these abilities are good, don't get me wrong, but they're not as appealing as different doctrinal abilities (mechanized and heavy cav for instance). IMO rifle company could get an elite unit (a good replacement for the vetted riflemen) at a usual price of 340 MP and 8-9 pop depending on what people might see fit for balancing, and for now let's call them elite riflemen. This unit should consist of a 5 man squad, with emphasis to be given to mid-long range combat and should have a weapons upgrade that increases their mid-long range dps (similar to a g43 rifle). Please let me know y'all's thoughts on this. P.S - Happy 4th of July to my fellow Redditors from the United States! [link] [comments] | ||
Do units in vehicles get a buff? Posted: 03 Jul 2020 09:31 AM PDT It seems like whenever I place units in clown cars they do alot more damage then they otherwise would. Am I imagining this or is it true? [link] [comments] | ||
Does anyone else experience sneezy, and burning eyes after playing a game of COH? Posted: 03 Jul 2020 05:38 PM PDT When ever I play coh2 after an hour or so my eyes start to burn and i start to sneeze alot and don't know why I forget to blink [link] [comments] | ||
Posted: 03 Jul 2020 05:03 PM PDT I've been playing this game for a couple of years casually, but when I found out that there's tournaments I've become completely obsessed. How can I get better to participate in these tournaments? Any recommendations, strategies, practice time, etc? [link] [comments] | ||
Would allowing MGs to have attack ground be a good idea? Posted: 03 Jul 2020 10:40 AM PDT | ||
Posted: 03 Jul 2020 08:06 AM PDT Just bought tov and played online, and whenever i join a game they are shocked or suprised that im 0 0. What does it mean? [link] [comments] | ||
coh2: Which Campaign do you recommend for this playtest? Posted: 03 Jul 2020 01:57 PM PDT regular or Ardennes Assault Looks like someone had a few comments on it https://www.reddit.com/r/CompanyOfHeroes/comments/9rafbf/my_views_on_company_of_heroes_1_and_2_singleplayer/ I can already tell coh2 is better in at least the tactical play part. Don't know about any other RTTs. Nobody really recommended anything. There doesn't seem to be many or any options in RTTs Don't know if gonna do Dawn2. So I guess after this this whole RTT topic would be done Here was my Dawn of War 3 playtest results: Has anyone played Warcraft 3 here? How could a 2017 game be worst than a game made in 2002... ? That doesn't make any sense... I'm so confused. Maybe I'm mistaken? How could a 2017 game be worst than a game made in 2002... ? That doesn't make any sense... I'm so confused. Maybe I'm mistaken? How could a 2017 game be worst than a game made in 2002...... ? ....... ? How.... ? Has anyone played this game call Dawn of War 3? Can someone play/try out this game call Dawn of War 3? Maybe I'm missing something... ? basically a worst version of wc3, or maybe I'm mistaken? Am I missing something here... ? Starting up / Intro
Tutorial
Settings UI ✨ impeccable (above & beyond what's needed): aow planetfall
✔️ [example game] = dawn3
❌ [example game] In-game UI ❌ dawn 3
Useful presentation of in-game Info (Provides helpful info) ✔️ [example game] highest dps, removal of useless data, = = dawn3
Visual Clarity (graphics) ❌ graphics sux, better pixel style like civ cleaner look ✔️ Enemies easily visible (due to animation) Display UX
Pacing ❌ 2nd campign took so long and there wss nothign even new ❌ campaigns takes too long ❌ combat pacing: q takes long time to work, unlike mobas ❌ when there's many units, it's too fast paced to be tactical
Macro game
Flow ❌ In campaign single play, shows 'elite pick' screen even when cant even pick 'elites' Difficulty ≠ There's difficulty settings that tells you what is being changed. There's good ways to do difficulty, and there's bad ways (like just stat increases) Other UX ✔️ Menu UI (outside of game): can click on skills to see vid of skill like in moba games ❌ doesnt auto save (within a long campaign game, no checkpoints etc) ❌ Keybindings/hotkeys overall bad, can't change, can't select multiple buildings ❌ Loading screen: has meaningless tips ❌ Save doesn't generate title/name ❌ Exit: have to confirm to exit Story ✔️ Story autoplays itself ✔️ Skippable ❌ Presentation is garbage ❌ story real bad, looks like you need context background into Warhammer universe to know wtf they talking about Universe/theme
Sound ❌ very bad sound design ❌ too much repetitive sounds + too frequent ❌ too much voice sound noise ❌ distracting bad, very distracting, takes away from the actual game ❌ when clicking on building, it makes same sound, every damn time ❌ cant turn off ❌ can't lower, cos cutscene volume was same as 'speech volume' bad ✔️ aow planetfall: can mute/unmute when window not in focus Creativity of Ideas
Tactical? ❌ Eh, this is not really a tactics game, it's just a worst version of wc3 (2002... )
Result/Outcome/Conclusion ❌ Complete waste of minutes and hours of my life Note: There's really zero point listing any of the bads above. All that matters is to look at good games. And learn from the good games. Trash bad games, they don't really matter
Said by others
Reached mission #5 - Questions
Better Tactics Game? Within same universe, or by same company?
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Posted: 03 Jul 2020 04:29 AM PDT Hi there my game crashes whenever I swap commanders out normally 30 seconds after making a change forcing me to bugsplat. My commander change is not saved when I reload back into the menu (note this is also for factions) I have tried clean installs, new drivers and and even different PC's and still have this issue.Has anybody had a similar issue and worked out a fix? [link] [comments] |
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