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    Saturday, July 11, 2020

    Company of Heroes regular okw unit in the meantime

    Company of Heroes regular okw unit in the meantime


    regular okw unit in the meantime

    Posted: 11 Jul 2020 09:08 AM PDT

    CoH2 Automatch: Elpern vs. Aimstrong - This non meta clash sees a new hero facing an old legend.

    Posted: 11 Jul 2020 12:35 PM PDT

    New and need help!

    Posted: 11 Jul 2020 07:09 AM PDT

    Hey all,

    I enjoy Coh2 but I guarantee I'm nowhere near skill-wise to many on here. In fact it's still my lack of knowledge in some areas that I need help with.

    I selected "add more units 170" in the modding hub and it's affected all of my load outs. How do I undo this and go back to what it was previously? Unsubscribing doesn't do it, and I can't find a way to delete it.

    Thanks in advance, guys.

    submitted by /u/LFCReds8
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    Sometimes the best way to save a life is to take one.

    Posted: 10 Jul 2020 11:51 PM PDT

    Volksgrenadier grenade

    Posted: 11 Jul 2020 02:11 PM PDT

    Is there any reason why volks got incendiary only instead of a explosive one?

    Its kind of bs

    when their grenade like riflemen,infantry section,gren etc.. hit the squad it really pays off and punish the the enemy for not being pay attention and turn the engagement on your side

    While when volks grenade hit they can just walk a little to another cover and return shooting even in buildings

    They should change volks to explosive one to make it rewarded for good micro for the player. and make the enemy punish for making mistakes and slow reaction

    Plus one of the main reason btw is it punish those blobers who just spam cancer units which what happening right now in 4v4 3v3 with those new buff infantry section

    submitted by /u/Iceicebabyy312
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    CoH2 player reports

    Posted: 11 Jul 2020 10:51 AM PDT

    Is there any Relic staff left checkin players reports?

    The process of reporting is quite complicated and I wonder is it worth it, or they just leave it unread.

    submitted by /u/DrShtainer
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    [2v2]/[4v4] - Ways to deal with OKW aggression as Sov early game?

    Posted: 11 Jul 2020 01:47 PM PDT

    I took a break for a while and have just started playing again, and early game OKW in 2v2s and 4v4s (which are usually just 2 2v2s) are a lot more aggressive when I remember. Specifically with the Feuersturm and its Opel Blitz's reinforce ability, I've been having a lot of trouble stopping early rushes. If go support weapons and get a few MGs, they have enough infantry to flank easily, and if I fight with sniper/cons, they're able to reinforce on the front and wear my units down. I was thinking of getting an early Zis to try and snipe the Opel, but it seems like a big gamble for as much manpower as it costs.

    Thoughts and/or suggestions?

    submitted by /u/UnrealizedConflict
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    AXIS OP

    Posted: 11 Jul 2020 09:49 AM PDT

    USF Ranger Company

    Posted: 11 Jul 2020 01:14 PM PDT

    Sup. I'm back for round 2

    USF Ranger Company ( Destroy the Axis with the might of American Rangers. Scout the enemies then wipe their shitty men with demo. Rangers will serve your frontline and E8 will support your victory.)

    2 CP: Rangers Recon Team ( A call in unit. The Recon Team is a 4 man and have long sight. They are equipped with Thompson and Demolition Charge. You use this guys like Pathfinder but they are better.)

    Ranger

    E8

    Tactical Movement ( the one that drop smoke then your infantry go fast.)

    ??? CP

    🤔🤔

    submitted by /u/AdorableKiwi16
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    Thoughts on soviet commanders?

    Posted: 11 Jul 2020 01:35 AM PDT

    Keen to hear what people think are the meta soviet commanders atm?

    Specifically interested in different types of games e.g.

    - 3v3, 4v4 etc
    - team games, combining one commander with an allies commanders
    - solo queing

    submitted by /u/JSY_FoX
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    [2v2] explain?

    Posted: 11 Jul 2020 02:19 PM PDT

    Late Game Penals

    Posted: 11 Jul 2020 12:02 AM PDT

    I've been seeing some people talk about penals being weak late game wise.

    From what I know is that penals can bleed a lot of manpower and the ptrs rifles are kinda bad. Though AT satchels are great guaranteed snares, con AT grenades are much easier to pull of. Any thoughts?

    submitted by /u/RookMain5342
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