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    Monday, March 22, 2021

    Company of Heroes This is NOT okay. Counter Battery DOES track until the first LeFH shot is fired.

    Company of Heroes This is NOT okay. Counter Battery DOES track until the first LeFH shot is fired.


    This is NOT okay. Counter Battery DOES track until the first LeFH shot is fired.

    Posted: 22 Mar 2021 09:50 AM PDT

    The unspoken rule of COH.

    Posted: 22 Mar 2021 02:29 AM PDT

    • People who have less than 100 hours will start to complain that *insert faction or unit here* is OP
    • The longer your HMG hold down the angle,the more chance enemy will come that way after you pack your HMG.
    • Your indirect fire can't hit anything but your enemy indirect fire it become laser-guide accurate.
    • You move your tank in to finish that low HP tank but RNGesus decide to bounce that last shot and give you main gun critical as your reward for your effort.
    • Be fearful of Chinese name,friend or foe, no matter what level you are.
    • Your teammate will spam artillery,blob, or just stand around don't help you cap the point and tell you they are being "helpful" and call you a "noob" for not being to capture the point that guard by 3 tanks and 2 HMG.
    • When you are playing against brit in 1v1 you have 50% chance to meet Sim City (get bent scrub i know how to counter it now).
    • AEC aim at your Osttruppen, But the stray bullet will guarantee to kill your camoflage Sniper behind it.
    • You use T34 ram to finish that low HP Panther in enemy base? Congratulation!! It got abandon crit.
    • Don't expect anything from War Spoil except supply point.
    • Your HMG don't stop Grenedier fron crawling to you and just use rifle grenade on your HMG, but the enemy HMG will pin you down in half a second.
    • If you wipe the enemy squad in first 3 minute they will just rage quit, even with Engineer squad.
    • That 1 low health model that retreat through your 3-4 SMG squad manage to live, but your retreat unit get snipe by conscript.
    • You just bought a game, but you will get matchmaking with the guy who play this game since Beta and in the top 100 of this game.
    • That recon plane you shot down have 99% chance to crash on your sniper.
    • When you use a tank it miss point-blank, but when enemy use it they snipe you from half of the map.
    • When you just standing around they don't come, but the moment you start planting mine/ building sandbag they send a platoon on your way.
    • Spending munition for better gun and mine? nah. Just want to use it on Off-map artillery - some random dude in team game.

    Now i'm going to cry in a corner for a bit.

    EDIT : Part 2 might come soon after i watch propaganda cast and witness El Dorado's fate.

    submitted by /u/myidgame01
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    [BIG] Rear Echelon Troops with Rifle Grenade Launcher

    Posted: 22 Mar 2021 02:07 PM PDT

    While messing around with mass RET w/ Noobtubes I noticed that only 1 or 2 will actually work and the others squads will bug out, not attack, and just kinda keep running into and around what you clicked on to attack - almost as if they can not target that unit. LOS is not an issue as other squads will be attacking the unit you clicked.

    Anyone else experiencing this issue? Anyone else dumb enough to try mass RETs w/tubes?

    I will try and get a video.

    Thanks.

    **Edit - "[BIG]" should say "[BUG]".

    submitted by /u/AsRiversRunRed
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    Company of heroes... but kingdom rush crossover

    Posted: 22 Mar 2021 10:18 PM PDT

    How to make in-game mouse pointer bigger?

    Posted: 22 Mar 2021 08:01 PM PDT

    It gets lost on my screen all the time and I'm losing squads because of mis-clicks. Any tips?

    submitted by /u/Rajajones
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    I suspect only Total War (all Total War games) and Halo 2 can compete for 'hours played' against CoH 2 alone.

    Posted: 22 Mar 2021 03:41 PM PDT

    CoH1 has its' hours as Battlefield has its' as well.

    CoH2 alone has my most hours, I think.

    And I still suck =D

    submitted by /u/AngryHorizon
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    I'm slightly sexually attracted to easy eights... Is that wrong?

    Posted: 22 Mar 2021 10:35 AM PDT

    New Mechanics idea: Counter-Counter Battery and Counter-Counter-Counter Battery

    Posted: 21 Mar 2021 10:50 PM PDT

    Given that Counter Battery has been legitimised as a micro saving ability that is fair, balanced, well designed, and doesn't force the other player to use significantly more effort to counter it back, I'd like to add some more micro saving toggle abilities to the game to increase this complexity of play.

    1. Counter-Counter Battery:

    If allied players have sufficient munitions for recon call-in+nuke call-in, they can toggle the ability by right clicking it. If both abilities are toggled on, this can trigger the Counter Counter battery mechanic.

    Once an LEFH fires (in normal or CB mode), a fast recon plane (or whatever) is automatically called in for its usual munitions cost, followed by a lefh destroying nuke call-in, again for its usual munitions cost.

    2) Counter Counter Counter Battery:

    Furthermore, I'd like to request a mechanic called Counter-Counter-Counter Battery where if an axis player picks an LEFH doctrine, and the allied players have already locked in doctrines that do not allow the recon+Nuke combo, the game automatically surrenders for them instead of forcing them through a 50 minute slugging match against Pgren and Ober blobs without being able to use artillery.

    submitted by /u/Atomic_Gandhi
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    No Commander/No Bulletin Bug

    Posted: 22 Mar 2021 05:38 PM PDT

    Pretty Bad Bug Happening Every Game Where Random Players (shown during loading screen and in game) Don't Have Multiple If not all Commanders or Bulletins. Happens every game. Please hotfix

    submitted by /u/No1Statistician
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    Developers care to FIX the fucking issue with commanders/intel?

    Posted: 22 Mar 2021 05:18 PM PDT

    Randomly it will just disappear or cease to exit for commanders/intel once players have started loading a match

    submitted by /u/ImTheEnigma
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    Pros only 4vs4! Company of Heroes History Episode 14

    Posted: 22 Mar 2021 11:19 AM PDT

    What should the population cost of WM bunkers be?

    Posted: 22 Mar 2021 10:21 AM PDT

    OKW Tank Response Doctrine

    Posted: 22 Mar 2021 12:34 PM PDT

    It's a late war themed doctrine, all about rapidly responding to armored breakthroughs! Use mobile units and quick arriving abilities to isolate and destroy armored breakthroughs.

    0 CP: StuG G

    The efficient and effective StuG G joins OKW ranks, buildable in the Schwerer Panzer Hq before Panzer Authorization.

    1 CP: Anti-Tank Kübelwagen

    The usual Kübelwagen, where the MG-34 is replaced with a single Panzerschreck that can fire in any direction. The veteran ability is replaced to detect vehicles instead. Does not have shared veterancy unlike the Kübelwagen.

    1 CP: Anti-Tank Ostruppen

    Ostruppen, normally used in the Western Front, finally make their appearance in OKW ranks. Equipped with 2 Panzerbüsche rifles with stats identical to those on Penals, AT Ostruppen are otherwise similar to their normal counterpart. Vet 5 grants the squad a single undroppable Panzerschreck, and at T4, existing Panzerbüsche can be upgraded and replaced with Panzerschrecks.

    AT Ostruppen have an innate accuracy and damage penalty that make their slot weapons less effective.

    7 CP: Stuka Anti-Tank Recon

    A fairly expensive recon ability, this Stuka will relatively small sight range will patrol a very large area, marking enemy vehicles that it finds. It takes 5 seconds between each marking, and marked vehicles will have 30% reduced armor and 30% increased received accuracy.

    8 CP: HEAT Rounds

    The usual OP as hell ability from Elite Armored Doctrine, quite fitting.

    submitted by /u/ecmrush
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    Muting in-game chat

    Posted: 22 Mar 2021 11:30 AM PDT

    Is there a mute function for the in-game text chat and if not why?

    submitted by /u/Oghurt
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    Caches for okw

    Posted: 22 Mar 2021 05:13 PM PDT

    When will OKW get caches?

    submitted by /u/S_A_Noob
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    I hope they add a kick function, a bot is more uselful that this guy

    Posted: 22 Mar 2021 08:30 AM PDT

    Should Ostruppen be able to merge like conscripts?

    Posted: 22 Mar 2021 05:25 AM PDT

    Realistically, since Ostruppen are trash in combat in anything but large hoardes and basically exist to give enemies a lesson in how to count, would giving their units the ability to merge models into other weakened units in the same fashion as conscripts (i.e. swapping to that team's weapon type but keeping the model's downsides of larger hit profile) be broken?

    Ostruppen currently serve the purpose of coming out quickly in the Ostheer's build order and work okay in tandem with MG's and grenadiers as meat shields... but their combat effectiveness drops off sharply, even with their MG upgrade (at T4 :/) and by then their low re-enforce cost is offset just a touch by the new t4 passive reduction to grenadier re-enforcement.

    You would of course have to take into account the relative power of Ostheer team weaponry over that of the soviets, and whether or not the ability to immediately boost their survivability mid-fight with cheap weak units would be too powerful or not, but I really don't think it would break the ostheer that badly to have a conscript equivalent.

    At the very least, make the 'reserve infantry' ability for them actually replace dropped models with ostruppen instead of just spawning squads of them.

    Of course, I'm a filthy filthy AI player whos only experience in PVP comes from skirmishes with friends so I might be missing some nuance here. This might have also been a conversation I've missed, but I can't find any evidence this has ever even been considered... hence, the poll and the open request for debate;

    Should Ostruppen be able to merge?

    View Poll

    submitted by /u/Bawss5
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