Company of Heroes Sketch attempt at Wirbelwind |
- Sketch attempt at Wirbelwind
- cOuNtEr BaTtErY iS oP
- (New test) British counter battery DOESN'T track. Working as intended?
- Playing Ml-20s only till they remove/rework counter battery
- Soviet Commanders in a Nutshell
- LeFH
- As per suggestion, here are the Ostheer commanders
- Basic OKW build order?
- Best way to take out heavy German armor?
- Toxic teammates are ruining this game...
- Question. CoH2 Server Regions
- COH2 and all the expansions - what to buy and why?
- when you hit that perfect early game grenade
- Ostheer British Commandos...
- Can't wait for the next patch
- OKW suggestions for live gameplay.
Posted: 23 Mar 2021 08:10 AM PDT
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Posted: 23 Mar 2021 08:31 AM PDT
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(New test) British counter battery DOESN'T track. Working as intended? Posted: 23 Mar 2021 12:09 PM PDT
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Playing Ml-20s only till they remove/rework counter battery Posted: 23 Mar 2021 12:47 PM PDT
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Soviet Commanders in a Nutshell Posted: 23 Mar 2021 12:36 PM PDT Airborne Troops: You heard that Conscripts could be viable by making them into penals for 60 munitions. Don't forget to forget to use the other abilities in this commander Guard Motor Coordination: You're either a 2v2 player or you come from 2017 Guard Rifle Combined Arms: You don't like that the Germans can penetrate your tanks so, and you can't live without mass assault infantry Lend Lease: You want to play USF but didn't buy the DLC Shock Motor Heavy: You're literally only playing this for the ISU-152 Shock Rifle Frontline: You have a defended territory? Not anymore Soviet Combined Arms: Nobody plays this commander. It's sole purpose is to kill LeFH guns Soviet Reserve Army: Bought this without realising there was a better partisan commander Soviet Shock Army: Because full health squads should be a luxury Tank Hunter: You saw SkippyFX use this once and then you realise that it only works if you have 3 people carrying your ass half the game Terror: Enemies stop to read the leaflets in the middle of a firefight and decide the best course of action is to retreat Mechanized Support: I can get ISU-152 AND Mark Vehicle? Anti-Infantry: Shock Rifle Frontline and Terror combining to make something not quite as good as either Armored Assault: You think soviets are underpowered in the late game, so you just build bigger tanks in the hopes of being able to deal with a king tiger Conscripts Support: Conscript Viability Package Defensive: Skip Tier 2, you won't be needing it here NKVD Rifle Disruption: Enemy at the Gates is a documentary Advanced Warfare: Hold on to the game in the hopes that you can make that one push with the T-34-85s and skill planes Counterattack: You're literally only playing this for the B-4 Partisans: Poland and Mark Vehicle and Maphacks oh my! Soviet Industry: "Guys, I'm building a repair station" Urban Defense: Stall for KV-2, stall for KV-2, stall for KV-2 [link] [comments] | ||
Posted: 23 Mar 2021 04:48 PM PDT As I'm sure most of you on here are painfully aware there's been a lot of heated discussions over the LeFH's country barrage ability. I'd like to spark a more narrowed discussion between those that believe it should and shouldn't be in the game. I think it's best to go faction by faction. What in the Soviet line-up, both doctrinally and non-doctrinally, justifies such an ability? The UKF? For USF? This one (to me anyways) is the most obvious in the Calliope given how difficult it can be to kill in its current state. But that can, and in my opinion should, be easily changed to bring it in-line with other artillery units. At least should be a two hit kill or perhaps require a manual reload leaving it vulnerable to de-crew like the Sturmtiger, perhaps? So when every faction (outside of the LeFH commanders) traditionally needs to rely on reconnaissance to spot enemy artillery units, and then barrage, where does the LeFH's ability come in? Again, I'd like to try to at first keep the discussions more focused on what specifically warrants the LeFHs ability to exist in the first place. And then what should/could be done to change it if at all? I have a feeling though this is quickly going to be split into the wildly different 1v1/2v2s and 3v3/4v4s. Both having different experiences with the LeFH. [link] [comments] | ||
As per suggestion, here are the Ostheer commanders Posted: 23 Mar 2021 04:36 PM PDT Blitzkrieg: Gotta go fast! Festung Armor: You like big guns, but you don't like putting your big guns in danger Festung Support: You like sitting at the back and letting your team do the heavy lifting German Infantry: You forgot to take this off your roster when it got nerfed into the ground German Mechanized: You thought it was the one with the Tiger Jaeger Armor: When you think the allied tanks actually might be making a push Mobile Defense: Pointless since the call in puma got removed Strategic Reserves: You want to play OKW but you didn't get the DLC Assault Support: The Tiger is the only redeeming part of this commander, but at least you get a free extra fuel territory Defensive: You can count on Osttruppen. No, really, you can! Fortified Armor: Exactly the same as Jaeger Armor but less popular Jaeger Infantry: Grenadier Viability Package Joint Operations: When axis players complain about Advanced Emplacements but still run this doctrine Lightning War: They must have been running out of names Spearhead: Mom, can we have Spearhead? We have spearhead at home. Spearhead at home: Storm: Very oddly named, because this is the most static doctrine you could possibly have Close Air Support: Much skill, such wow Elite Troops: The straight upgrade Encirclement: You are literally only playing this for Close the Pocket Luftwaffe Supply: The real team player Mechanized Assault: Best commander for having an underpowered midgame Osttruppen: You forgot that this meta died last patch, probably should just get Defensive Doctrine [link] [comments] | ||
Posted: 23 Mar 2021 02:05 PM PDT | ||
Best way to take out heavy German armor? Posted: 23 Mar 2021 04:36 PM PDT Hey everyone I'm fairly new to the game, and have been playing single player. I've also been doing skirmishes vs the AI on higher difficulties, I don't think I'm ready for multiplayer yet. I play mostly as the allies so what's the best strategy far as combination of units to take these monsters on? [link] [comments] | ||
Toxic teammates are ruining this game... Posted: 23 Mar 2021 10:48 AM PDT
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Posted: 23 Mar 2021 05:00 AM PDT Quick question for anyone that can answer. Does coh2 have servers for each region? For example NA or EU? Can someone for example from the EU get matched or invited to play with someone from Asia or America? I'm from EU and I have seen many Chinese names and that got me thinking about where the battle servers of the game are located. [link] [comments] | ||
COH2 and all the expansions - what to buy and why? Posted: 23 Mar 2021 12:29 PM PDT Hi all. I've played COH1 with my mates and found it great fun! So naturally I've been considering getting COH2 as well, even though I've heard it's not necessarily as good. On steam, COH2 can be purchased for 20 euros, while COH2 + all expansions can be purchased for 35 euros. So my question is: how important are all these expansions? Are there additional single player campaigns for each expansion? And are there more co-op game modes or maps such as Operation Stonewall from the original? Thanks! [link] [comments] | ||
when you hit that perfect early game grenade Posted: 23 Mar 2021 07:47 PM PDT
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Posted: 23 Mar 2021 11:53 AM PDT So I just fought axis with british commandos and recon? Were they hacking or is the commander thing still screwed up? Because ostheer with commandos is broke af 😂 [link] [comments] | ||
Posted: 22 Mar 2021 07:43 AM PDT
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OKW suggestions for live gameplay. Posted: 23 Mar 2021 01:59 AM PDT Oberkommando West Suggestions
Veterancy 4: adds 1 more squad member.
Squad leader always equipped with mp40. Assault Package - equip squad with 4 stg44/ grenade Assault and smoke grenade. Defense Package - equip squad with one lmg42.
Squad leader always equipped with Stg44. Zeal - remaining squad members fight harder for every lost model. Assault Package - equip squad with 3 stg44/ grenade Assault and smoke grenade. Defensive Package equip squad with one lmg42 and access to Booby Traps.
Ju-87 Recon over flight - Reconnaissance plane surveys the target area. Fallschirmjager Drop - 5 man squad. Assault and Hold. Demolitions Package - renders resource point destroyed until repaired (Fallschirmjager/Sturmpioneer) Airborne Assault - Ju-87 Stuka attacks all enemies within the area, whilst fallschirmjagers constantly reinforce for free, anywhere on the map.
Heavy Fortifications/Early Warning Systems - Trenches, Tank traps, fortified bunker, 20mm flak emplacement, Warning flares. Thorough Salvage or Replace Losses. Ju-87 Recon Over Flight . For the fatherland. Heavy Armaments - LefH Artillery, Pak43.
Thorough Salvage. Sturmoffizier - interrogate enemy, supervise production and command aura. Sdkfz 225 Infantry Halftrack. Assault and Hold Railway Artillery
Elite Crewmen - passively repairs damage when out of combat. HEAT Ammunition and Emergency Repairs. Ju-87 Recon Over Flight or Camouflage ability (unable to move, sight Range extended in small amount, set up time 10 seconds, must not be in combat). Breakthrough Tactics - Vehicles gain move speed and can capture territory. Tiger Tank.
Riegel AT Mines or Tank Traps Acces to Panzergrenadier or Panzerschreck Volks. Extra Munitions and Fuel upon scavenging. Ambush Camouflage or Tank Detection (infantry). Jagdtiger. These are my preferred changes that I see fit, cause some commander abilities are questionable and not in theme with their kit. [link] [comments] |
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