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    Tuesday, March 23, 2021

    Company of Heroes Sketch attempt at Wirbelwind

    Company of Heroes Sketch attempt at Wirbelwind


    Sketch attempt at Wirbelwind

    Posted: 23 Mar 2021 08:10 AM PDT

    cOuNtEr BaTtErY iS oP

    Posted: 23 Mar 2021 08:31 AM PDT

    (New test) British counter battery DOESN'T track. Working as intended?

    Posted: 23 Mar 2021 12:09 PM PDT

    Playing Ml-20s only till they remove/rework counter battery

    Posted: 23 Mar 2021 12:47 PM PDT

    Soviet Commanders in a Nutshell

    Posted: 23 Mar 2021 12:36 PM PDT

    Airborne Troops: You heard that Conscripts could be viable by making them into penals for 60 munitions. Don't forget to forget to use the other abilities in this commander

    Guard Motor Coordination: You're either a 2v2 player or you come from 2017

    Guard Rifle Combined Arms: You don't like that the Germans can penetrate your tanks so, and you can't live without mass assault infantry

    Lend Lease: You want to play USF but didn't buy the DLC

    Shock Motor Heavy: You're literally only playing this for the ISU-152

    Shock Rifle Frontline: You have a defended territory? Not anymore

    Soviet Combined Arms: Nobody plays this commander. It's sole purpose is to kill LeFH guns

    Soviet Reserve Army: Bought this without realising there was a better partisan commander

    Soviet Shock Army: Because full health squads should be a luxury

    Tank Hunter: You saw SkippyFX use this once and then you realise that it only works if you have 3 people carrying your ass half the game

    Terror: Enemies stop to read the leaflets in the middle of a firefight and decide the best course of action is to retreat

    Mechanized Support: I can get ISU-152 AND Mark Vehicle?

    Anti-Infantry: Shock Rifle Frontline and Terror combining to make something not quite as good as either

    Armored Assault: You think soviets are underpowered in the late game, so you just build bigger tanks in the hopes of being able to deal with a king tiger

    Conscripts Support: Conscript Viability Package

    Defensive: Skip Tier 2, you won't be needing it here

    NKVD Rifle Disruption: Enemy at the Gates is a documentary

    Advanced Warfare: Hold on to the game in the hopes that you can make that one push with the T-34-85s and skill planes

    Counterattack: You're literally only playing this for the B-4

    Partisans: Poland and Mark Vehicle and Maphacks oh my!

    Soviet Industry: "Guys, I'm building a repair station"

    Urban Defense: Stall for KV-2, stall for KV-2, stall for KV-2

    submitted by /u/MetricOnion
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    LeFH

    Posted: 23 Mar 2021 04:48 PM PDT

    As I'm sure most of you on here are painfully aware there's been a lot of heated discussions over the LeFH's country barrage ability.

    I'd like to spark a more narrowed discussion between those that believe it should and shouldn't be in the game.

    I think it's best to go faction by faction.

    What in the Soviet line-up, both doctrinally and non-doctrinally, justifies such an ability?

    The UKF?

    For USF? This one (to me anyways) is the most obvious in the Calliope given how difficult it can be to kill in its current state. But that can, and in my opinion should, be easily changed to bring it in-line with other artillery units. At least should be a two hit kill or perhaps require a manual reload leaving it vulnerable to de-crew like the Sturmtiger, perhaps?

    So when every faction (outside of the LeFH commanders) traditionally needs to rely on reconnaissance to spot enemy artillery units, and then barrage, where does the LeFH's ability come in?

    Again, I'd like to try to at first keep the discussions more focused on what specifically warrants the LeFHs ability to exist in the first place. And then what should/could be done to change it if at all?

    I have a feeling though this is quickly going to be split into the wildly different 1v1/2v2s and 3v3/4v4s. Both having different experiences with the LeFH.

    submitted by /u/MaDeuce94
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    As per suggestion, here are the Ostheer commanders

    Posted: 23 Mar 2021 04:36 PM PDT

    Blitzkrieg: Gotta go fast!

    Festung Armor: You like big guns, but you don't like putting your big guns in danger

    Festung Support: You like sitting at the back and letting your team do the heavy lifting

    German Infantry: You forgot to take this off your roster when it got nerfed into the ground

    German Mechanized: You thought it was the one with the Tiger

    Jaeger Armor: When you think the allied tanks actually might be making a push

    Mobile Defense: Pointless since the call in puma got removed

    Strategic Reserves: You want to play OKW but you didn't get the DLC

    Assault Support: The Tiger is the only redeeming part of this commander, but at least you get a free extra fuel territory

    Defensive: You can count on Osttruppen. No, really, you can!

    Fortified Armor: Exactly the same as Jaeger Armor but less popular

    Jaeger Infantry: Grenadier Viability Package

    Joint Operations: When axis players complain about Advanced Emplacements but still run this doctrine

    Lightning War: They must have been running out of names

    Spearhead: Mom, can we have Spearhead? We have spearhead at home. Spearhead at home:

    Storm: Very oddly named, because this is the most static doctrine you could possibly have

    Close Air Support: Much skill, such wow

    Elite Troops: The straight upgrade

    Encirclement: You are literally only playing this for Close the Pocket

    Luftwaffe Supply: The real team player

    Mechanized Assault: Best commander for having an underpowered midgame

    Osttruppen: You forgot that this meta died last patch, probably should just get Defensive Doctrine

    submitted by /u/MetricOnion
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    Basic OKW build order?

    Posted: 23 Mar 2021 02:05 PM PDT

    Best way to take out heavy German armor?

    Posted: 23 Mar 2021 04:36 PM PDT

    Hey everyone I'm fairly new to the game, and have been playing single player. I've also been doing skirmishes vs the AI on higher difficulties, I don't think I'm ready for multiplayer yet.

    I play mostly as the allies so what's the best strategy far as combination of units to take these monsters on?

    submitted by /u/darthgator84
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    Toxic teammates are ruining this game...

    Posted: 23 Mar 2021 10:48 AM PDT

    Toxic teammates are ruining this game...

    With over 400 hours in Coh2 (rookie numbers I know) and playing the game since 2014, I encountered the most toxic teammates I have ever met. They started to furiously pinging my base and my troops, even when they were still for a second (I'm not the best at micro but I try) and turned aggressive when I asked why they ping...

    Truly lost for words

    https://preview.redd.it/goyrz6rmeto61.jpg?width=1920&format=pjpg&auto=webp&s=9cd90d5929f166c3e37a840b3283b6b9e2b599e6

    https://preview.redd.it/58wq9i8keto61.jpg?width=1920&format=pjpg&auto=webp&s=f659b579b1421fe9693cfab9a9f26a40b86b5b6a

    https://preview.redd.it/ywxnmj8keto61.jpg?width=1920&format=pjpg&auto=webp&s=ea0197dafb92818fb27ba54709ac2ea25b6cab47

    https://preview.redd.it/17gjhe8keto61.jpg?width=1920&format=pjpg&auto=webp&s=5c175122b8c9e6aa2b03f3cae8b5d6039ba59324

    submitted by /u/RussianSarge
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    Question. CoH2 Server Regions

    Posted: 23 Mar 2021 05:00 AM PDT

    Quick question for anyone that can answer. Does coh2 have servers for each region? For example NA or EU? Can someone for example from the EU get matched or invited to play with someone from Asia or America? I'm from EU and I have seen many Chinese names and that got me thinking about where the battle servers of the game are located.

    submitted by /u/PaintmanSilent
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    COH2 and all the expansions - what to buy and why?

    Posted: 23 Mar 2021 12:29 PM PDT

    Hi all. I've played COH1 with my mates and found it great fun!

    So naturally I've been considering getting COH2 as well, even though I've heard it's not necessarily as good.

    On steam, COH2 can be purchased for 20 euros, while COH2 + all expansions can be purchased for 35 euros.

    So my question is: how important are all these expansions? Are there additional single player campaigns for each expansion? And are there more co-op game modes or maps such as Operation Stonewall from the original?

    Thanks!

    submitted by /u/Puggaard89
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    when you hit that perfect early game grenade

    Posted: 23 Mar 2021 07:47 PM PDT

    Ostheer British Commandos...

    Posted: 23 Mar 2021 11:53 AM PDT

    So I just fought axis with british commandos and recon? Were they hacking or is the commander thing still screwed up? Because ostheer with commandos is broke af 😂

    submitted by /u/EnthusiasmNext3778
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    Can't wait for the next patch

    Posted: 22 Mar 2021 07:43 AM PDT

    OKW suggestions for live gameplay.

    Posted: 23 Mar 2021 01:59 AM PDT

    Oberkommando West Suggestions

    1. STURMPIONEERS

    Veterancy 4: adds 1 more squad member.

    1. VOLKSGRENADIERS

    Squad leader always equipped with mp40.

    Assault Package - equip squad with 4 stg44/ grenade Assault and smoke grenade.

    Defense Package - equip squad with one lmg42.

    1. OBERSOLDATEN

    Squad leader always equipped with Stg44.

    Zeal - remaining squad members fight harder for every lost model.

    Assault Package - equip squad with 3 stg44/ grenade Assault and smoke grenade.

    Defensive Package equip squad with one lmg42 and access to Booby Traps.

    1. LUFTWAFFE GROUND FORCES

    Ju-87 Recon over flight - Reconnaissance plane surveys the target area.

    Fallschirmjager Drop - 5 man squad.

    Assault and Hold.

    Demolitions Package - renders resource point destroyed until repaired (Fallschirmjager/Sturmpioneer)

    Airborne Assault - Ju-87 Stuka attacks all enemies within the area, whilst fallschirmjagers constantly reinforce for free, anywhere on the map.

    1. FORTIFICATIONS

    Heavy Fortifications/Early Warning Systems - Trenches, Tank traps, fortified bunker, 20mm flak emplacement, Warning flares.

    Thorough Salvage or Replace Losses.

    Ju-87 Recon Over Flight .

    For the fatherland.

    Heavy Armaments - LefH Artillery, Pak43.

    1. SPECIAL OPERATIONS

    Thorough Salvage.

    Sturmoffizier - interrogate enemy, supervise production and command aura.

    Sdkfz 225 Infantry Halftrack.

    Assault and Hold

    Railway Artillery

    1. ELITE ARMOUR

    Elite Crewmen - passively repairs damage when out of combat.

    HEAT Ammunition and Emergency Repairs.

    Ju-87 Recon Over Flight or Camouflage ability (unable to move, sight Range extended in small amount, set up time 10 seconds, must not be in combat).

    Breakthrough Tactics - Vehicles gain move speed and can capture territory.

    Tiger Tank.

    1. PANZER JAEGER TACTICS

    Riegel AT Mines or Tank Traps

    Acces to Panzergrenadier or Panzerschreck Volks.

    Extra Munitions and Fuel upon scavenging.

    Ambush Camouflage or Tank Detection (infantry).

    Jagdtiger.

    These are my preferred changes that I see fit, cause some commander abilities are questionable and not in theme with their kit.

    submitted by /u/Adventurous-Muffin98
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