Company of Heroes I said GG at the end |
- I said GG at the end
- Ah yes, the Spartan Troops
- How to deal with mortars as UKF?
- What does VCOH stand for?
- Tiger tank question.
- Crazy tank engagement between 2 Panthers and 5 M4A3s
- Just got coh2 after 3 years of playing coh1
- Dealing with blobbing
- Unit stats
- There one thing that annoys me in this game: why on earth does the sniper stops and shoot at tanks when in attack move?
- How to kite schreck units
- ass gren + 3 gren strats
- Buff OST
Posted: 13 Dec 2019 04:36 AM PST
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Posted: 13 Dec 2019 10:15 AM PST
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How to deal with mortars as UKF? Posted: 13 Dec 2019 04:33 PM PST This is a question that appeared in my head after that one game vs Axis where the germans had 2 mortars near a VP, with some PAKs and MG 42s covering them, which later turned into 4 mortars. Am complete noob. What do you even do against so much indirect fire as Brits? Because so far, their own indirect fire options seem... lackluster, even with the arty doctrine. [link] [comments] | ||
Posted: 13 Dec 2019 07:18 PM PST People seem to be referring to coh1 as "vCoH". What does it stand for? Virtual Company Of Heros? Vintage Company Of Heros? I googled Company Of Heros vCoH and found nothing. [link] [comments] | ||
Posted: 13 Dec 2019 03:40 PM PST Hi guys Tiger and Tiger ace : From my knowledge, they are 2 diff tanks, I also know that the Tiger Ace have a turret rorationability... but can anyone confirm this? are they indeed 2 diff tanks? Also Tiger Ace starts with vet 1, does the Tiger vet 1 have the same stats? My most important question is : I see that in the perks there is 1 perk for the Tiger Ace which is the LOS perk and the rest are buffs for the Tiger tank, armor and armor pen etc... do these buffs also affect the tiger ace? or only regular tiger? Thank you for your time fellow Wehrmacht commanders [link] [comments] | ||
Crazy tank engagement between 2 Panthers and 5 M4A3s Posted: 13 Dec 2019 05:09 PM PST
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Just got coh2 after 3 years of playing coh1 Posted: 12 Dec 2019 10:57 PM PST What's the difference? I just finished the two campaigns (russian and ardennes) and was wondering about differrences in multiplayer. (Metas and such) [link] [comments] | ||
Posted: 13 Dec 2019 05:20 AM PST I've seen a few posts out there about dealing with blobs effectively and wondering if it is a case of changing the game or learning to deal with it tactically. If you would change the game, would a AOE debuff effect on grouped up units, on movement speed for example work or is something else needed? [link] [comments] | ||
Posted: 13 Dec 2019 10:08 AM PST Is there a website or a mod that allows us to see the DPS of different units at different ranges? Everything I find is half a decade old at this point or a bit younger but still outdated. I want to see how different inf units are from one another besides the ''brits are good long-range, shock troops are good close range'' that everybody knows. I want to see the data like when we saw the graph in a changelog when riflemen squads changed. [link] [comments] | ||
Posted: 13 Dec 2019 08:03 AM PST My point is that if vehicles have target vehicle only option there should be a fire at infantry only option; especially for snipers. [link] [comments] | ||
Posted: 12 Dec 2019 11:36 PM PST Need some advice on kiting schreck unit (like pg's, schreck strum pio's). Like what's the proper range to do so, should I do it at all. [link] [comments] | ||
Posted: 13 Dec 2019 06:14 AM PST In many maps (e.g. nexus) which are flanky (you know easy to get flanked by something) is it better to use ass grens than mg42's. Was wondering if using ass grens first instead of the mg would be a good idea or not. Then once territory is captured MG42 can be deployed. [link] [comments] | ||
Posted: 13 Dec 2019 06:54 AM PST Hi, I think that by now almost everyone agrees that both OST and UKF need buffs, but when will these buffs be there? [link] [comments] |
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