• Breaking News

    Friday, February 21, 2020

    Company of Heroes Shrek OP blyat!

    Company of Heroes Shrek OP blyat!


    Shrek OP blyat!

    Posted: 21 Feb 2020 01:28 PM PST

    So I was playing with my friends and this happened btw my friend got like 9 sextons stacked on each other then the t-34s did it

    Posted: 21 Feb 2020 08:18 AM PST

    Our toxins will destroy the enemy!(The Advanced Powers Mod)

    Posted: 21 Feb 2020 07:00 PM PST

    Patch Preview 1.2 (Live on modpatch)

    Posted: 21 Feb 2020 12:57 PM PST

    Base inspection

    Posted: 21 Feb 2020 09:32 AM PST

    All units mod (172)

    Posted: 21 Feb 2020 03:11 PM PST

    Any of you guys play this mod? I personally love it, feel like vanilla game should be like this.

    submitted by /u/IKEAandSYNTHWABE
    [link] [comments]

    Question for newbies

    Posted: 21 Feb 2020 10:36 AM PST

    So i was matched with this guy in 2v2 and he started destroying my base with his tiger. We were winning btw. Since i saved the replay is it worth posting it some place and hope for a ban?

    submitted by /u/s3pukkooo
    [link] [comments]

    Shouldn't the ability of Panzerfaust and Sticky satchels/ AT nades to damage engines be locked to light vehicles and only the rear armor of medium vehicles/ heavy vehicles?

    Posted: 21 Feb 2020 04:06 PM PST

    IMO I think it makes blobs TOO viable by damaging an engine and getting a whole tank battalion to run from a single squad of soldiers with a heat seeking Satchel/ Panzerfaust.

    What do you think? It's just a suggestion, not a rant.

    Edit: Especially since you can rush tanks, use waste 25-45 munitions, and retreat making the other player waste ~2 minutes getting units over there. Far TOO good denial of tanks late game IMO.

    submitted by /u/Paradox-ical_Major
    [link] [comments]

    Have they removed the British's forward assembly Garrison bonus?

    Posted: 21 Feb 2020 08:11 AM PST

    I only started noticing it when I made a bofors and forward assembly. The bofor's Garrison bonus was that it had the suppressive artillery ability but the FA didnt give it to it, but infantry garrisoning it still works. I asked a bunch of other people in the game and they didn't know. Also how do you Garrison the heavy pounder emplacement because it doesn't have that box with the arrow pointing inside on it?

    submitted by /u/CalzoneMan46774
    [link] [comments]

    Has anyone done the Math? - on losing squads

    Posted: 21 Feb 2020 01:54 PM PST

    It is common to hear best practice is not to lose squads.. I've seen a few examples, however, in high level 1v1 that there is a player (or both) with 600 manpower banked, for example (and not saving for heavy). (Maybe they were just being absent minded or had their troops already fielded.

    Anyone do the math on when if you leave a squad in danger longer - capping a point - for example - it is actually worth it?

    What's a 1 model squad of rifles/cons/grens/volks "worth" vs what's the generation of a single territory point?

    2nd follow-up: Most people are suggesting "not worth" here, but at some point you aren't generating anything if you are getting low health and fighting over your points close to your base, so that seems like another situation where you might be a little more risky, even if it's not losing squads, but maybe losing models.

    submitted by /u/nathanfreeze
    [link] [comments]

    Any tipps for 4v4 OST

    Posted: 21 Feb 2020 08:13 AM PST

    I just started with OST. I mastered OKW pretty good i would say but i want to try ostheer. Do you have any tipps like what units are worth it , what i shouldnt ever do or so

    submitted by /u/Mittes02
    [link] [comments]

    Modding Question: Heavy Tank Limit and Zoom Out (for AI games)

    Posted: 21 Feb 2020 07:36 AM PST

    Making my own CoH2 tuning pack for comp stomp games, I've got the resource side figured out and working (can be adjusted under "army" category for those wondering, popcap and resource rate).

    My next objectives are removing the the Heavy Tank Limit and increasing the Zoom Out Limit.

    I managed to remove the limit for the American tank, but the same method (delete "required_not" in the "requirements" of the m26 ability) is not working for any of the other heavy tanks. There are other mods which do this for all heavy tanks, any idea how they managed it?

    Also want to increase Zoom Out amount, I know it can be done through the map scar file but would rather roll it into this tuning pack. No idea where to start on this one, but there are also mods for it so it must be buried somewhere in Attribute Editor.

    Thanks in advance for any help!

    submitted by /u/Defiant001
    [link] [comments]

    No comments:

    Post a Comment