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    Company of Heroes Patch preview 1.3 (Live on Mod Patch)

    Company of Heroes Patch preview 1.3 (Live on Mod Patch)


    Patch preview 1.3 (Live on Mod Patch)

    Posted: 09 Mar 2020 11:56 AM PDT

    You know it

    Posted: 09 Mar 2020 06:09 AM PDT

    Is there any chance British emplacements will ever be "buffed" in a patch? Or will they always be worthless?

    Posted: 09 Mar 2020 01:29 PM PDT

    Axis player complained that the British emplacements were OP and consequently they were nerfed into the ground. This is despite the fact that allies have to put up with the same indirect fire of No pop cap mg bunkers or Whermacht mortar sniping and counter barrage that prevents you from using weapons to kill the bunker in the way. It doesn't help that Soviets is the most played faction with a terrible mortar. The PM-41 Mortar is inferior to the GrW 34 mortar team which cost the same and fires slightly faster and more accurate. The Soviets mortar no longer has percison strike so it will lose all mortar v mortar duels against counter barrage. The only counter left is the Zis gun which is subjected to GrW 34 mortar spam. Don't try snipers, the MG "APPARENTLY" has the SAME range of view as the sniper when trying to kill the mortars next to it. All this requires a repetitive degree of micromanagement.

    I get it the 120mm mortar is BAD ASS. However, forcing your opponent to pick a doctrine early is a win in my book since they can then pick a doctrine to counter your units.

    I don't mind some of the superiority of the Whermacht. However, I do mind Bunker Spam that cost: 150 manpower and 60 munitions for a free mg. Either it's time that the mg emplacement should finally cost pop cap of at most 4 for both OH and for USF, or the pop cap should be reduced on the British. That way their mortar pit doesn't cost 8 pop cap but at most 6 pop. Yes six, I don't want an auto win button. Since I'm going to get a bunch of criticism for arguing to nerf axis by fan boys, the best solution is probably to buff British emplacements a little bit but definitely held back from what it was.

    Additionally, OKW'S flak gun does wonders by instantly suppressing troops nearby acting like a cheap Bofors with a cost of: 220 manpower 20 fuel and 4 pop cap. Any kind of light tank is damaged too much by it or killed by it and it can shoot down planes. Additionally since it has so much health it can literally take a penal satchel directly on top of it and still have over 50% health. This is compared to the bofors QF 40mm Emplacement with a cost of 280 manpower, 30 fuel and 10 pop cap.

    I know I'll get shit for being "misleading", but AOE, damage, and turn ability are all irrelevant since its ONLY purpose is area of denial. These aren't moving units, you have to kill them with indirect fire. It forces your opponent to build counters to it (which is reasonable). Or go for another point.

    These weapons will never have staying potential vs late game artillery on any side. Your not going to convince me that these emplacements are fair when one side pays a steep price for early/ mid game area of denial and the other dosen't.

    I'm saying this because it would be nice if each time a British teammates tries "sim city" they have "a little" extra pop cap for 1 more unit or 2 to help repel attacks. I've heard it already: "why are you playing with randoms", "Don't play 4v4", "why should the British be OP"

    The truth is most players play 4v4 because it's fun, simple as that. Randoms are also fun to play with if they're skillful and it introduces new challenges and strategies, Additionally while you can have 3 friends, it's hard to coordinate 4 people to do the same activity such as playing the game at the same time. Finally, given that the British are split between a "harmer" and "anvil" ideology. The "hammer" will receive a buff next patch, whereas the "anvil" side of their faction remains weak by focusing on defenses.

    Thank you if you read all of this, as always, you're free to disagree.

    submitted by /u/Paradox-ical_Major
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    Reminder of the day: Don't stand too close to barrels when there is a tank behind you

    Posted: 09 Mar 2020 10:59 AM PDT

    When your USF friend gifts an M20 to a SOV player

    Posted: 09 Mar 2020 11:23 AM PDT

    Can we get more maps in the 2v2 rotation?

    Posted: 09 Mar 2020 08:45 AM PDT

    As much as I like playing Minsk Pocket and Staschut over and over again (I don't), I wanted to know how viable it would be to add some maps back into the pool for 2v2s? At this point in the game's lifetime, I feel like the maps that aren't in Automatch outnumber the ones that are, which is a shame because I still think there are a few viable maps that could return.

    I enjoyed the fact that we got a few new maps for 3v3 and 4v4s, so how about showing 2v2s some love with old maps returning?

    submitted by /u/Call_me_ET
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    Interrogation

    Posted: 09 Mar 2020 07:53 PM PDT

    What does it do, how does it work, and is it important? Or just make fun of the noob.

    submitted by /u/Unkindlake
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    Why do models of dead mortars or MGs go out of the map and is there any use to killing them?

    Posted: 09 Mar 2020 01:39 PM PDT

    Luchs' Great Escape

    Posted: 09 Mar 2020 10:37 AM PDT

    Rant on the British roster

    Posted: 09 Mar 2020 08:03 AM PDT

    The British roster is way too "lumpy" and full of one-trick ponies. Good examples are Tommies (great AI, no snare), the Vickers (great damage, no AP rounds), the Cromwell (good AT, poor AI), the AEC (great AT, poor AI), mortar pit (long range, cant move, very vulnerable to small arms and (in)direct fire). Now this would be fine but not only are the units one-trick ponies but the roster itself is a one-trick pony.

    Tier 0 you have good AI (UC, Vickers, Tommies) with no AT (no snare). Tier 1 you have great AT with no good AI (no AI super-light vehicles since UC is nonviable at this point). In fact, Brits are the only faction to not have an AI light vehicle, only a super-light, i.e. vulnerable to small arms fire with no rotating turret. Tier 2 you have either great AT and poor AI (firefly/cromwell) as both are poor compared to other factions mainline tanks. Alternatively you can have amazing AI and mediocre AT with the centaur. Finally with Tier 3 do you get heavies which can do both either by direct damage (comet) or by proxy (churchill damage sponge).

    Every other faction has much more well rounded flexible units and a flexible roster. The next least flexible is probably OST and we all know how much weaker they are than OKW. My bad I was tired and forgetting things.

    In fact all of the Brits saving graces (the fact that these one-trick ponies were so good that they let you save up for the complementary units) are now gone. Emplacements, the UC, Comet, Centaur, all have been nerfed to the point where they are just average but the inflexibility of the roster remains. At this point British AI is basically tommy blobbing with 5 men and brens and this shows up in the replays. It's only going to get worse when they get smoke.

    End rant/

    submitted by /u/Remarkable-Corgi
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    How to beat Ost as USF in 1v1?

    Posted: 09 Mar 2020 03:09 PM PDT

    I've found out that whenever I'm thrown into this matchup in a 1v1 I will lose 80% of the time, my issue playing against Ost is mostly that I always find that no matter which unit I deploy, they can counter it far too cheaply and then use the rest of their resources to get something that I find very hard to counter (even more MG42s, armored cars or a super early Panzer IV), any tips to get better in this kind of matchup?

    submitted by /u/Maqre
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    CoH2 Meme Song

    Posted: 09 Mar 2020 03:02 PM PDT

    Looking for COH 1 players

    Posted: 09 Mar 2020 12:52 PM PDT

    hey im looking for a COH 1 players to play with if any body interested i havent playd this game in a long time so im kind of a noob at this game Blocki#5400 this is my discord

    submitted by /u/block_art_2323
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    What is army value? Coh2

    Posted: 09 Mar 2020 03:26 AM PDT

    So most of the time I play 4v4 automatch against AI and I got the highest army value. What does it mean?

    submitted by /u/AdorableKiwi16
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    I haven't played the British before, but I noticed something unusual. The foward assembly can't heal and serve as a retreat point, whereas the OKW battle group headquarters can. Out of curiosity, why is that?

    Posted: 09 Mar 2020 04:04 AM PDT

    I suppose it's for balance, but making the British retreat all the way back compared to the OKW seems like a strange design choice. Especially given that both factios are designed to be on the frontlines with their buildings and emplacements. Is the logic that I'm constantly going to spam heal on my infantry sections if I don't use the forward assembly as a medic station? Or If I retreat I need to heal manually? I'm sure there must be a better way since that seems like unintended excessive micromanagement.

    submitted by /u/Paradox-ical_Major
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    Game dropping after obtaining lootbox

    Posted: 09 Mar 2020 04:18 AM PDT

    Hello guys, title. Its happening since yesterday, anyone having same issue?

    submitted by /u/Scrappy_CocoCZ
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