Company of Heroes * reaches for bundle nade * |
- * reaches for bundle nade *
- This would be a fun meme unit to add. Boys AT, Bren gun and Mortar all in one mobile unit.
- Patch needed to wash away our sins
- People often say Katyusha's are too OP, honestly I feel the complete opposite, I often get terrible accuracy and precision when firing. Do most people pull Katyusha's up to the closest point and fire? Only when I do this is it extremely deadly, accurate and precise.
- The undying and blessed SU-85 that failed to escape
- Just when you thought it couldn't get any worse...
- Aight where is it
- Universal carrier buff and a life improvement for UKF
- You go, I stay, defend. T-34-85 vs 5 Panzer 4's and a Pak.
- Wild Game on Road to Kharkov
- Sometimes you gotta remind Jerry who won the Battle of Britain...
- That was really hard to make.
- How to Play CoH2: USA BootCamp Part 1
- COH 1 or 2?
- I took a little trip to the enemys motorpool!
- Capping mid be like.
- What is your USF Build Order?
- Guys, I think I just figured out the tank part of Ostheer vs Soviets.
- Poor brits! (top ten images taken before a disaster)
Posted: 19 Mar 2020 11:37 AM PDT
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This would be a fun meme unit to add. Boys AT, Bren gun and Mortar all in one mobile unit. Posted: 19 Mar 2020 07:26 AM PDT
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Patch needed to wash away our sins Posted: 20 Mar 2020 02:33 AM PDT
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Posted: 20 Mar 2020 02:28 AM PDT Additionally, are Walking Stukas ever affected by range? They always seem to be 100% accurate and 100% precise. It will always eviscerate team weapons or any infantry close together due to crappy unit pathing. Isn't the nature of any artillery in WWII to be inaccurate? Hence the expression "firing for effect". The infantry support gun is like this as well (especially with veterancy) chasing my retreating tank and hitting it directly in a game once, all the way back to base. I'm sure countless other things also have percision accuracy. Can anyone list some offhand so I know what to avoid? [link] [comments] | ||
The undying and blessed SU-85 that failed to escape Posted: 19 Mar 2020 08:28 AM PDT
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Just when you thought it couldn't get any worse... Posted: 19 Mar 2020 07:34 AM PDT
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Posted: 20 Mar 2020 01:50 AM PDT | ||
Universal carrier buff and a life improvement for UKF Posted: 19 Mar 2020 11:57 AM PDT
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You go, I stay, defend. T-34-85 vs 5 Panzer 4's and a Pak. Posted: 18 Mar 2020 11:07 PM PDT
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Posted: 19 Mar 2020 11:04 PM PDT
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Sometimes you gotta remind Jerry who won the Battle of Britain... Posted: 19 Mar 2020 08:42 AM PDT
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Posted: 19 Mar 2020 02:35 PM PDT
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How to Play CoH2: USA BootCamp Part 1 Posted: 19 Mar 2020 03:42 AM PDT
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Posted: 19 Mar 2020 10:00 AM PDT Long time RTS fan, wanted to try company of heroes, wondering if I should start out with 1 or 2- I'm worried 1 might feel a little too dated. Thanks! [link] [comments] | ||
I took a little trip to the enemys motorpool! Posted: 19 Mar 2020 09:44 AM PDT
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Posted: 19 Mar 2020 04:09 AM PDT
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Posted: 19 Mar 2020 02:52 PM PDT Mine is usually Rifleman > Rifleman > Mortar> Ambulance Or Rifleman>Mortar>Rifleman>Ambulance Depending on if I am facing a Wehr player. [link] [comments] | ||
Guys, I think I just figured out the tank part of Ostheer vs Soviets. Posted: 19 Mar 2020 05:50 AM PDT Right, so you know about the fact that non-doctrinally speaking the soviets get no access to special vehicle late game, and ostheer gets no access to light tanks. For those, you require doctrines for that. Every single medium tank hq contains an anti-infantry unit, a medium tank, and a tank destroyer. Doctrines or not make up for the other vehicles. T4 ostheer gains access to a premium medium tank, an armoured anti-infantry tank, and rocket artillery. The soviets can obtain those by selecting doctrinal units: t34-85 (premium medium), armoured anti-infantry tank (kv1), and the anti-infantry tank (kv-8). On the other hand, the soviet T3 gains access to three light vehicles - a reinforce truck with a weapon upgrade (ost has that), anti-infantry light tank, and cheap assault gun. Also T2 has the early game clown car. Ostheer gains access to those doctrinally (with effective roles swapped) by a puma and a stug 3 E, whereas the clown car is obtained by the 251/2 truck. In terms of 1-limit heavy tanks, both factions have three of them, all doctrinal units. Both get an all-rounder heavy tank (is2 and tiger 1), tank destroyer/assault gun (elefant/isu152), and something that deals a lot of damage (tiger ace/kv2). I don't even know where the command tank fits in all this. Thank you for listening to my ramblings. [link] [comments] | ||
Poor brits! (top ten images taken before a disaster) Posted: 19 Mar 2020 09:45 AM PDT
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