Company of Heroes i made this for reddit, enjoy... |
- i made this for reddit, enjoy...
- The real man's shocktroopers.
- heheheh
- So this happened in my latest game..... ouch
- What is this passive ability in Wehrmacht's T4? Never seen it before
- Katyusha penetration
- Accurate
- This brainlet right here [Toxic player rant]
- Mandalore Gaming has came in contact with a studio asking him about which factions should be included in an upcoming Warhammer 40k RTS
- Lend lease assault
- Are commander drops still in the game?
- USF doctrine suggestion : (chose better one , lmao) Elite forces doctrine / Mobile defense tactics
- Fear me mortals
- I wish you could have more than 3 commanders for your loadouts
- For sake of comparison, when should you use a KV-1 rather than a T34/85? Mostly I'm asking about in 3v3s and 4v4s, but I'll take other gamemode and suggestions as well.
- Not another doctrine suggestion: USF Sharpshooter Company
i made this for reddit, enjoy... Posted: 12 May 2020 01:37 PM PDT
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Posted: 12 May 2020 12:38 PM PDT
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Posted: 11 May 2020 10:23 PM PDT
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So this happened in my latest game..... ouch Posted: 12 May 2020 05:44 PM PDT
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What is this passive ability in Wehrmacht's T4? Never seen it before Posted: 12 May 2020 07:52 AM PDT
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Posted: 12 May 2020 09:48 PM PDT There is a 4% penetration bulletin. Does it even make any difference? To me it seems like too small of a effecvt>? What do u guys think? [link] [comments] | ||
Posted: 12 May 2020 01:34 PM PDT
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This brainlet right here [Toxic player rant] Posted: 12 May 2020 06:40 PM PDT
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Posted: 12 May 2020 02:06 PM PDT
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Posted: 12 May 2020 07:37 AM PDT So I've been playing lend lease as Brits (m10 stronk) and since the last big update the assault sections vet bonuses have been no key. Does anyone know if they have vet bonuses or is it just the description. They still feel a bit squishy at vet 3 [link] [comments] | ||
Are commander drops still in the game? Posted: 12 May 2020 08:09 AM PDT So i have almost went trough another 100 levels and i got basically nothing except bulletins i will never use the game even started to drop me ost bulletins when i was playing usf. I find this weird beacouse in my first 100 levels i got like 3. Was i just extremly lucky back then? [link] [comments] | ||
USF doctrine suggestion : (chose better one , lmao) Elite forces doctrine / Mobile defense tactics Posted: 12 May 2020 01:09 PM PDT 4cp Camouflage - passive , all inf and team weapons on vet 1 gains ability to camouflage when idle and at cover/garrisoned 5cp Infantry advanced eq. - rifleman 60muni replaces 3 garands with m1 carbines and gives ability to throw smoke grenade . Engineer 60muni gives flamethrower and ability to use smoke grenades , vet 1 can build trenches and better barbed wire (more hp + can't be destroyed by light vechicles) engineer lose weapon slot 6cp HQ support 150 muni , spawns mg and mortar ( sometimes usefull in late game ) 8cp Air support - just american planes killing inf with MGs and droping bombs once at random target ( 90 seconds duration , 3 planes) 260 muni 10cp Vechicle concealment pack - ability to camouflage for 35muni 12cp Tank division support , 800 manpower - Sherman , volwerine and 2 vet3 squads of inf (rly need suggestion for that ) edit:less op now [link] [comments] | ||
Posted: 12 May 2020 04:46 AM PDT
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I wish you could have more than 3 commanders for your loadouts Posted: 12 May 2020 02:45 AM PDT Right now my load out is Tactical Support, special weapons, and cancerous emplacements. I really wanna fit in Royal Engineers, since AVRE is epic as garden and the rest of the doctrine has some good stuff. But not sure which to remove. Special Weapons is great for piat infantry since I don't use AT guns much and try to survive until I can get tanks. But I love the forward base that tac support has. HmmmMMMMmmm.. IF ONLY they added an extra commander slot would be pretty cool [link] [comments] | ||
Posted: 11 May 2020 11:50 PM PDT For instance, in 3v3 or 4v4s if SU-85s are your main tank killing guns, when would you use a KV-1? I'm trying to compare it to other Axis tanks, as well as asking about its capabilities on a spectrum from infantry killer to armor killer etc... I think a T34/85 would be considered the most well rounded, but weak, with the generic T34/76 being a larger version of a T70. (Edit: I thought T34/85s would become the Soviet meta, but it might actually be KV1s to stop the Panzer IV spam). [link] [comments] | ||
Not another doctrine suggestion: USF Sharpshooter Company Posted: 11 May 2020 10:58 PM PDT This doctrine revolves around upgrading infantry to fare well in longer ranges, and involves itself with ambush from longer ranges. 2 CP: Riflemen can fire flares and sprint, identical to support 2 CP: Hunter Package - for 60 munitions, 3 riflemen would have their m1 garands replaced with scoped springfield rifles, and are able to be cloaked in cover/deep snow for ambush. 3 CP: Infiltration Rangers - Units are the same as the ones from heavy cav/urban assault. However, they have a rifle grenade ability instead of a pineapple, and a bar1919 lmg upgrade. Lastly, they can cloak behind cover/deep snow for ambush. 8 CP: Hunter M10 Wolverine - for 100 fuel, an M10 wolverine can be called in. It has slightly better armour and penetration with a specific winter/summer camoflague. It has the vetted jagdpanzer 4 ability of staying in ambush and dealing additional firs strike damage. 9 CP: Cluster bombs barrage, identical to recon company [link] [comments] |
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