Company of Heroes There are 3 typo's in this image, when will this get fixed? |
- There are 3 typo's in this image, when will this get fixed?
- Terrifying corpse model (story in comments)
- Early Game Soviet Assault Grenadier Counter
- Master League teaser. First tournament starting June 20th - Support now! patreon.com/MasterLeague
- Best times for "pick up" online play?
- CoH1 Starts, but Black Screen
- I can't believe I'm still posting about this.
- T-34/85 is bully in kindergarten and never cannot be silenced. and all the times manage run away.
- Looking for CoH 2 Co op theatre of war partner
- What did I do wrong, help please so I can improve.
- Couple of questions to the current Meta for OST/SOV/USF in 1v1 (2v2)?
- Tank destroyer for Ostheer
- Can I get some troubleshooting help making a faceplate?
- How to stop Stormpioneers from rushing IS's?
- No clue how this game has such bad matchmaking
There are 3 typo's in this image, when will this get fixed? Posted: 14 May 2020 09:29 AM PDT
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Terrifying corpse model (story in comments) Posted: 14 May 2020 01:07 PM PDT
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Early Game Soviet Assault Grenadier Counter Posted: 14 May 2020 08:21 PM PDT My conscripts keep getting wrecked by early assault grenadiers. I usually go for the 4 conscript start with base upgrades interspersed between them. This tends to work great against standard grenadier + MG builds, and I get enough fuel control for my t70. However, when the other guy brings in assault grenadiers supported with mg's they burned right through my conscripts and I still lose map control enough so that the t70 I need to counter the assaults comes out way too late. An idea I had was to bring out an mg instead of a 4th conscript, or maybe a quad on a half track (which costs more munitions, but saves on the fuel for the counter). What's a good counter to these in early game as soviets? [link] [comments] | ||
Master League teaser. First tournament starting June 20th - Support now! patreon.com/MasterLeague Posted: 14 May 2020 02:24 PM PDT
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Best times for "pick up" online play? Posted: 14 May 2020 06:55 PM PDT Hey everyone, I'm in the eastern time zone looking to play online every once in a while. What are the best times to log on for a game that'd be unplanned? [link] [comments] | ||
Posted: 14 May 2020 09:22 PM PDT Hey, y'all! I recently built a new rig, and, sadly, it will not properly run CoH1 (which is a STAPLE game in any/all of my computers - it has been installed in every rig I've owned/built since 2006); the game starts up just fine and runs, but it's all a black screen. I can hear the logo screens loading (THQ, nVidia, Intel, etc.), then I can hear the main menu screen music playing, but still - black screen. This is the first rig EVER that this has happened on. I've tried: - forcing windowed, fullscreen, borderless windowed via command-line prompts, - forcing resolution/frame rate via command-line prompts, - uninstalling the only new software I run on the new rig (NZXT CAM, Corsair iCue, Logitech G-Hub) ...but no joy. I've searched high and low (tech forums, Steam forums, THQ forums), no solutions I've tried have worked. Any ideas? ~~~ CURRENT RIG: - AORUS X570 MASTER, current BIOS, - Ryzen 9 3950X - 2 x 16GB Gskill PC3600 RAM - AORUS RTX2080Ti - onboard Realtek audio - Windows 10 Prox64, current build; all current official drivers (chipset, video, audio) Nothing overclocked/underclocked, nothing over-volted/under-volted. ~~~ PREVIOUS RIG: - CLEVO Z170 - Intel i7-7700K - 2 x 8GB Corsair Vengeance PC3200 RAM - nVidia GTX1080 - onboard Realtek audio - Windows 10 Prox64, (at the time) current build, current official drivers Yours, Fester [link] [comments] | ||
I can't believe I'm still posting about this. Posted: 14 May 2020 09:40 AM PDT
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T-34/85 is bully in kindergarten and never cannot be silenced. and all the times manage run away. Posted: 14 May 2020 05:06 PM PDT | ||
Looking for CoH 2 Co op theatre of war partner Posted: 14 May 2020 04:04 PM PDT Hi guys, I just got back into this game. I've played a bit and I'm currently beating the computer on hard in skirmish. I'm looking for someone to play the Co op theater of war scenarios with. I am on pacific standard time and normally play in the afternoon and evening during the week or on weekends. Would anybody like to play co-op with me? My steam username is Augustus and my friend code is 22903840 [link] [comments] | ||
What did I do wrong, help please so I can improve. Posted: 14 May 2020 02:45 AM PDT So, I was playing a 3v3 game and it was all going fine untill I captured a star point, it went well in the beginning but when I started to set up defenses for the star point a guy in my team started to just spam ping that star point and calling me a noob like 30 times and then I got like really confused of what I was doing wrong so I tried to ask him but he and my other teammate just left the game. Pls give tips/help [link] [comments] | ||
Couple of questions to the current Meta for OST/SOV/USF in 1v1 (2v2)? Posted: 14 May 2020 07:32 AM PDT The last time I played CoH2 intensively was around the time of the GCS2. The Meta obviously changed, so which strats/buildorders are viable today? I liked snipers with Ostheer (3 grens into sniper) and Soviets (T1 sometimes with Guards). I rewatched a bit of the CoHrona cup, but I haven't seen sniper play like it just to be in the past. Even from Luvnest who was (is?) a sniper heavy player. Penals got nerfed or conscripts got buffed? I have seen quite a lot of games where cons are the main infantry again. Are they cost effective again and how good is the 7 man upgrade? PPshs still bad? Is rifles into fast M20 still the "standard" strat for USF? Does a BO with 4 grens and 1 or 2 MGs work with the current patch? So what are the current "meta" build orders and commanders for OST, SOV and USF for 1v1? Does the heavy tank meta still rule 2v2? Elefant commander still a must pick in 2v2? [link] [comments] | ||
Posted: 14 May 2020 09:48 AM PDT For playing ost many times im still struggle to counter these SU-85 or Jackson spam who can snipe tanks in front lines easy how do you solve this? I tried to counter it with panthers but they always need to get move closer to fire which means miss chance is a lot higher and getting easily exposed to AT guns.. also panthers are too expensive for its job i mean for a medium tank unit it can only counter tanks. i tried also with stug but the range is really the problem.. those su-85 or jackson gun range makes them stationary which means they hit tanks most of the time. Ferdi needs doctrine so pass on this Is there a reason why ost have no TD? [link] [comments] | ||
Can I get some troubleshooting help making a faceplate? Posted: 14 May 2020 09:16 AM PDT So! I followed both the official CoH2 Tools guide on how to make a faceplate, and then a video on youtube when the former wasn't detailed enough on some steps. I think I've got everything set up right, except that building the mod always fails if I have a faceplate and icon file in the data/ui folder. Even trying to build the example files it leaves in there fails. I've got java and Flex installed correctly, so I'm not sure what's going wrong. Here's the log output using the premade ui files:
I'm lost at this point. Deleting the PNGs from the mod will cause it to build successfully, albeit with no actual faceplate. Anyone have any ideas? [link] [comments] | ||
How to stop Stormpioneers from rushing IS's? Posted: 14 May 2020 12:05 AM PDT So like how are you supposed to fight Stormpioneers as the UKF? They just rush my IS's and force a retreat 9/10 times because they wipe the squad so fast. I try to get a Vickers out but they enemy usually has two stormpio's squads out and wrecking house by the time I can get it out. [link] [comments] | ||
No clue how this game has such bad matchmaking Posted: 14 May 2020 01:30 AM PDT Literally get matched with Russians and Chinese when I'm from central US like what the fuck is this lol [link] [comments] |
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