Company of Heroes Ballerinas in the trenches |
- Ballerinas in the trenches
- do the right choice
- Can't forget about the ober though
- Bad cropping but whatevr loll
- I come from StarCraft2...I bring you the cannon rush
- “Heart or Head, either way Jerry's dead!.”
- New Soviet Commander Idea
- 1v1 help for USF and OKW
- Vickers or flamethrower for british uc?
- Fun Fact about the Stuart
- Preferred Faction for 1v1s
- 13" Macbook Pro with eGPU
- Is there any point in placing OKW trucks outside base sector?
- what are some of the worst, most useless commanders in game?
- Most reliable car!
- CoH 2 Modern combat mod?
- Armor Company but it's actually good
- Epic 1 v. 1 Bridge Assault | Company of Heroes 2 Realism Mod
- missions help for COH2 Theater of War and Ardennes Assault Campaign
Posted: 09 Aug 2020 08:23 PM PDT
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Posted: 09 Aug 2020 03:43 AM PDT
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Can't forget about the ober though Posted: 09 Aug 2020 05:47 AM PDT
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Posted: 09 Aug 2020 01:32 AM PDT
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I come from StarCraft2...I bring you the cannon rush Posted: 09 Aug 2020 09:43 AM PDT
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“Heart or Head, either way Jerry's dead!.” Posted: 09 Aug 2020 08:45 PM PDT
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Posted: 09 Aug 2020 09:33 PM PDT The following was a terrible idea that came to me at 3am at night. Commander: Idk what to name this 0CP: Disables ability to build special rifle command because fuck you thats why 1CP: Engineer assault package, gives engineer ppsh at cost of 50 munitions 2CP: Mobilize veteran conscript squad: 320 Manpower, vet 2 conscript squad can be called in, squad may or may not come with weapon upgrades (7 man squad, ppsh, svt, ptrs etc) 4CP Conscripts can now repair shit 6CP: Hit the dirt ability unlocked for conscript 10CP: Mobilize conscript reserves: When ability is active, for every conscript model killed, a new model will spawn at base, up to a maximum of 12 models, these models cannot be ordered and cannot move. When any squad retreats to base, it will be fully reinforced by these models or reinforced until theres no models left. When a conscript squad is killed, 6 models, or however many models are left, will become commandable and replace the conscript squad that was killed, retaining veterancy but not retaining any upgrades the squad had. (Eg, a 7 men vet 2 squad was killed, it will be replaced by a 6 men vet 2 squad) 12CP: Desperate Armour reserves. Drains all fuel the player has immediately, minimum 200 fuel required to activate ability, ability can only be used once per game Ability spawns either 2 T34/76 at 75% health each 1 T34/76 at 75% health and 1 T34/85 at 50% health 2 T34/85 at 50% health and one with a critical damage modifier 1 T34/76 at 75% health and 1 KV1 at 50% health 1 T34/76 at 75% health and 1 KV8 at 50% health 1 T34/76 at 75% health and 1 SU85 at 50% health 1 IS2 at 50% health and a critical damage modifier 1 ISU 152 at 50% health and a critical damage modifier 1 KV2 at 50% health and a critical damage modifier This seemed like a cool idea to me at night but i have no idea how it would turn out in the actual game, thoughts? [link] [comments] | ||
Posted: 09 Aug 2020 07:48 PM PDT Hi as you see in the title i need some help in 1v1s. I am new to 1v1 but have been playing for 3 years now and they always made me nervous to play because i am super competitive 2v2 player and i have a teammate and even he says 1v1 isn't for him. I tried some as OKW and USF and just wanted general 1v1 tips anything you can spare. Oh and any maps to veto since i have played like 4 of the maps so far. Anything else for USF and OKW would be amazing thanks in advance. Also why doesnt anyone play Soviets in 1v1 in the 10 or so OKW 1v1s i've played they are nowhere to be seen. [link] [comments] | ||
Vickers or flamethrower for british uc? Posted: 09 Aug 2020 10:36 PM PDT Can someone explain to me in what situations I should be building one or the other? Also I heard somewhere that the universal carrier does more damage from longer ranges, just wanted to know if that was true. Thanks in advance [link] [comments] | ||
Posted: 09 Aug 2020 03:47 PM PDT You need exactly 46 volks kills (fresh volks no vet) to reach Vet 3 with the Stuart [link] [comments] | ||
Posted: 09 Aug 2020 12:29 PM PDT Hey guys, wanted to know which faction everyone prefers in game as of april 2020 patch and what's the appealing factor for you when you play them? If this poll gets enough voted I'd be happy to add polls for other game modes as well, since certain units really shine in team games are also a prime reason for people to play that faction. [link] [comments] | ||
Posted: 09 Aug 2020 08:39 PM PDT Anyone played COH2 with 13" Macbook Pro with eGPU setup? If yes, how is the performance and experience? [link] [comments] | ||
Is there any point in placing OKW trucks outside base sector? Posted: 09 Aug 2020 10:30 AM PDT In team games, when they found out where you place your forward HQs, they bomb you back to stone age because the Allies have a ridiculous amount of arty (say hello to the biggest offenders: CalliOP and Katyusha). [link] [comments] | ||
what are some of the worst, most useless commanders in game? Posted: 09 Aug 2020 04:04 PM PDT | ||
Posted: 09 Aug 2020 05:26 AM PDT
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Posted: 09 Aug 2020 08:13 AM PDT does anyone know if there is a Modern Combat mod for CoH 2 or anything like it? If not does anyone know if there is one being worked on? [link] [comments] | ||
Armor Company but it's actually good Posted: 09 Aug 2020 03:04 AM PDT This commander should've honestly been one of the best USF starter none premium commanders, since armor is one of the USF's glaring weak spots. Instead it's just... Average. Here's some ideas on how to rework and make it better: Achilles is mediocre at best. Only good for early spam against vehicles and P4/OPwind rushes. Late game it's value drops too dramatically. Arguably not needed when the Jackson is already a good Tank Destroyer. So bye, doing away with it. 105mm Sherman is inferior to the Brumbar in every way. In health, armor, accuracy, ect. It's the one tank that needed to be better than that's it's Axis counterpart when AT Panzergren or Panzerfusilier spam is a big threat to your tanks. It's also not needed as much when you already have the mortar carriage which is even more inferior to the 105, but still fulfils the same role. So the 105 either needs a big buff or needs to be replaced. Elite vehicle crews are only good for meme'ing, and the call in is so inaccurate to the point it's just a waste of munitions, you're better off abusing the Major and his artillery favors that he's owed. The only shinning light of this Commander are the assault engineers, completely missing the point of this commander. Replace shitty tanks with the Pershing. USF's lack of heavy armor is a weakness this faction struggles with late game. Pershing can still be a premium doctrine exclusive item but at least add it to another commander then heavy cav, and Armor company would be the best fit for it. 0 CP - Assault Engineers 0 - Reserve Armor (76mm/Dozer Shermans) 3 CP - Assault Engineers and Rear echelon troops can build repair stations. 3 USF vehicle crew models will be stationed and repair nearby vehicles and emplacements 6 - 105mm Sherman post decent buffs 12 - Pershing [link] [comments] | ||
Epic 1 v. 1 Bridge Assault | Company of Heroes 2 Realism Mod Posted: 09 Aug 2020 08:16 AM PDT
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missions help for COH2 Theater of War and Ardennes Assault Campaign Posted: 09 Aug 2020 12:06 AM PDT Guides are concise text with images, not long playthrough videos. Theater of War missions guide: http://www.ludusmax.com/company-of-heroes-2-theater-of-war-missions-guide/ Ardennes Assault missions guide: http://www.ludusmax.com/company-of-heroes-2-ardennes-assault-campaign-missions-guide/ 0 comments [link] [comments] |
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