Company of Heroes dude added me just to say this after we lost a CoH2 match lmao |
- dude added me just to say this after we lost a CoH2 match lmao
- Sniper Betrays The Fatherland
- (thought these were fake in game and I was so confused by the model) Soviet ROKS flamethrower, used during the Winter War and World war 2. These were designed to resemble rifles so the operators wouldn't be targeted as much by the enemy.
- Wolverine the tank.
- RelicNews now has a Discord! Talk about modding and Relic games with others who used to browse the forum!
- Stug Ace unit idea
- Does anyone have the link to the Discord
- Any news about company of heroes 3 ?
- COH2 is a Game When I'm Bested I Think "God I Suck" and not "God this sucks"
- What’s your favourite keyboard shortcut
- Mechanized company tactics
- Do air support abilities for axis need spotting or they find and attack units on their own?
- COH Tiger Ace Campaign Mission 1 - Auto attack doesn't work
- Salve, The non-toxic comrades,
- Thoughts on double officer for USF
- QUICK SIMPLE QUESTION
dude added me just to say this after we lost a CoH2 match lmao Posted: 28 Aug 2020 04:07 PM PDT
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Posted: 28 Aug 2020 07:42 PM PDT
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Posted: 28 Aug 2020 03:33 AM PDT Just a fun unit idea for ostheer, probably wont be implemented and idk if it's balanced or fun to play against. This would be part of a commander. What do you guys think? At 9 CP, a veteran Stug 3 ace is deployed to the battlefield. Costs 145 fuel, 410 MP. Requires T3 to be built. Comes with armour skirts by default and has faster gun traverse speed (not turning speed) than the normal Stug. Has higher vet requirements than the normal stug and vet bonuses are the same as the normal stug. Abilities: Vet 1 Ambush camo, the vehicle cannot move and can only rotate. + 150% penetration, + 25% main gun accuracy on first shot out of camo. At vet 3 it also grants a 35% damage boost on the first shot. Defensive Stance: The vehicle crew focuses on coordinating nearby infantry and defending the vehicle's position. The vehicle's movement is reduced by 50%, rotation speed is reduced by 25%. The mounted MG42 (if it is upgraded) has 50% higher accuracy and longer range. Nearby axis infantry receive a 10% received accuracy bonus. To punish poor use of this ability it has a 10 second cooldown before it can be turned off, and you cannot have ambush camo active at the same time. [link] [comments] | ||
Does anyone have the link to the Discord Posted: 28 Aug 2020 06:48 PM PDT | ||
Any news about company of heroes 3 ? Posted: 28 Aug 2020 05:34 PM PDT | ||
COH2 is a Game When I'm Bested I Think "God I Suck" and not "God this sucks" Posted: 28 Aug 2020 09:13 PM PDT | ||
What’s your favourite keyboard shortcut Posted: 28 Aug 2020 07:25 PM PDT | ||
Posted: 28 Aug 2020 01:09 PM PDT So I love mechanized company, its a blast. i wiped the floor 1v1 with an okw player and then a whermacht player by going riflemen, jeep, riflemen, lieutenant, mg, cavalry rifleman. I took the jeep w rifleman in it and harassed supply lines and softened up squads for my infantry. Both games snowballed within minutes. Thing is, i think there may have just been very inexperienced players based on how they were playing as in 2v2 w my buddy we were stomped two games in a row, vs axis then soviets. to those who love mech comp and are good w it, what prompts you to choose em? do you always do it right away to get the jeep out? how does it change your play style compared to (my) standard 3 rifles to lieutenant and fast m20 or 2 rifles to mortar to lieut to mg to stuart) another build i do a lot vs whermacht to counter mgs n LVs) or whatever your fav builds are [link] [comments] | ||
Do air support abilities for axis need spotting or they find and attack units on their own? Posted: 28 Aug 2020 07:13 AM PDT | ||
COH Tiger Ace Campaign Mission 1 - Auto attack doesn't work Posted: 28 Aug 2020 09:51 AM PDT Basically the title. In the first mission of the Tiger Ace campaign, you get to control a single Tiger. The problem is, move attack doesn't work, the turret of the tank does not auto-attack enemies. [link] [comments] | ||
Salve, The non-toxic comrades, Posted: 28 Aug 2020 09:17 AM PDT I am all fed up from the cancereous community lying around, I myself don't really get offended easily. Though the toxicity is real. I just laught to people complaining or shouting about their allies. Yet the insultives which just cusses out your personality really made me think if I shall ever continue this game. Toxics, blobbers, spammers and many more... Played only 106 hours, rookie numbers as it was supposed to be pumped upon. I thought this game in fact was the game I would like to master upon! Yet too hard to do so with professional players. And cherry as on top toxics. I feel as I shall stop since playing a game is supposed to make you feel relieved/happy. But this game really does do the opposite, Your initiate is fed up masters. [link] [comments] | ||
Thoughts on double officer for USF Posted: 28 Aug 2020 07:42 AM PDT So when I initially started playing CoH2 I went LT for the early rush, now I ONLY go Capt and just for funzies I went LT yesterday and it was a struggle. I feel like it's unfair that the US has to either choose between an MG/later tanks or earlier tanks with no MG. Is there a strategy for double officer? I just feel like Capt offers the three best counters (AAHT, AT Gun and Pack Howie) compared to LT (MG (the best part of it), M20 (meh) and the Stuart(good)). I understand the AAHT is essentially an MG but it's rather unwieldy and of course costs fuel (but well worth it if there are alot of enemy planes). Any advice is appreciated, applicable to all game modes. [link] [comments] | ||
Posted: 28 Aug 2020 05:26 AM PDT Guys how can i spot some target when i playing online. For exmaple: A guy blocking bridge with his tanks and i cant cross, i gotta spot that tanks so he can see where is the problem. [link] [comments] |
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