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    Friday, December 25, 2020

    Company of Heroes Game mechanic question

    Company of Heroes Game mechanic question


    Game mechanic question

    Posted: 25 Dec 2020 01:10 PM PST

    Recently I had my conscripts merging into a low health squad with one model, and somehow that model died at the second the merge happened, then both squads were full wiped. I have 400 plus hours and this is my first encounter, anyone else out there have this happen? It was memorable to me

    submitted by /u/leaven63
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    Cant Sign In on the Relic Account on Company of Heros Tales of Valor

    Posted: 25 Dec 2020 08:48 AM PST

    I tried to play multiplayer on it but somehow cant sign in on the relic account it keeps showing me that my username and password is wrong even though i typed it correctly. Any idea how can i solve this?

    submitted by /u/sheaib
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    What is the difference

    Posted: 25 Dec 2020 08:22 AM PST

    What is the difference between legacy and normal COH?

    submitted by /u/Unlucky_Ad4879
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    Brits vs Leig spam team games

    Posted: 25 Dec 2020 06:34 PM PST

    Hiya guys, been playing Brits and having some trouble against people who been parking leigs right by their Shweres , it bleeds me dry with how accurate they are. While they blast me to bits, he has roaming blobs and I'm just not sure what I should do about it. I locked in the Landmatress commander and that had a little success once I could actually get the thing out after retreating from point to stop my bleed, but I'm wondering if there is anything more efficient. Heavy duty arty takes a bit to come in so I usually skip that as the issue seems to be more in the mid game. Mortar pits seem a bit to squishy and not enough range to be of proper use either. Any help would be greatly appreciated!

    submitted by /u/Aelferon
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    Airborne Protect the City | Company of Heroes 2 Wikinger Mod

    Posted: 25 Dec 2020 10:14 AM PST

    OH vs Soviet match up analysis

    Posted: 25 Dec 2020 06:24 PM PST

    Theater of War difficulty scaling?

    Posted: 25 Dec 2020 06:20 PM PST

    So while waiting for 64 bit to roll out, I figured I'd have a go at the single player missions. Some were hard, some were easy but all were fun and fair on General. Then I hit the Master Sargeant rank (rank level 8). They are literally impossible, the enemy AI drowns you in a tide of tanks and no matter how many you destroy they just keep coming for any type of mission, solo AI battle, a scenario battle and AI coop battles. I had done many previous missions on General without a hitch and after hitting that rank I can't even do 1, it's always the same tank massacre. Is this just a coincidence or does AI actually just turn on the production hacks once you hit a certain rank?

    submitted by /u/Hungato
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    Brit Garrison Bonuses

    Posted: 25 Dec 2020 06:20 AM PST

    Do they still apply? Does the forward post still apply them too? They've been changed so much and the tooltips don't seem to get updated so I'm wondering if they still exist.

    submitted by /u/Gampuh
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    An interesting game with skippyfx king noob enjoy watching

    Posted: 24 Dec 2020 11:58 PM PST

    USF Munitions Company

    Posted: 25 Dec 2020 03:30 AM PST

    Hello, my holiday gift to you all is another stupid USF doctrine idea!

    Smother the enemy with elite American heavy weapons. Special munitions packages bring Rear Echelon Troops to the front line. Use tripwire flares to help target punishing artillery onto the enemy advance.

    0 CP - Elite Weapon Crews
    - crew-served weapon squads are 1 model larger and are equipped with grease guns instead of garands (also cost 1 more pop)

    0 CP - Fire Support
    - Rear Echelon Troops can place tripwire flares, and can upgrade to 1x M1919A6 LMG for 70 munis

    3 CP - M5 Halftrack Transport
    - deploy that shit, upgrade to quad .50-cals if you want

    6 CP - White phosphorus smoke barrage
    - just like in Rifle Company

    8 CP - Time-on-target artillery barrage
    - just like in Infantry Company

    So basically...

    • Focus on crew weapons over vehicles, also on unit upgrades and therefore munitions over fuel
    • Riflemen are out, Rear Echelons are in and cool
    • Double-officer is encouraged because you want more crew weapons and you also frankly will need both of them to support your weak early RE's
    • You still get a useful, decent light vehicle even if you never tech either command post
    • The RE's that survive into the mid-game can get a nice LMG upgrade that helps them scale into the late-game, and their "Volley Fire" ability can actually have some impact. You probably won't need the weapon rack since your whole force is gonna be RE's and officers, all with their own inherent weapon upgrades.
    • Bunch of other stuff idk I'm tired
    • First ability might be better off like: crew weapons gain a Tommy Gun and increased veterancy rate? Idk either way the idea is they lose their weird slow-firing double-damage Garands and gain some close-quarters self-defense
    submitted by /u/spatialflow
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    Troll: Arschloch

    Posted: 25 Dec 2020 01:44 AM PST

    Just a heads up for anyone who plays with this person Was going a team game and he was trying to spam the MG42 and got outplayed. He (of course) blamed his team calling us noobs and useless. Partially my fault for fueling the fire, I called him retarded for mindlessly trying to spam one unit and getting upset when it didn't work. He then went AFK for the whole game and anytime we tried to surrender he'd vote no. petty lil bitch

    submitted by /u/cool_anime_dad
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    New Maps?

    Posted: 24 Dec 2020 10:17 PM PST

    I've asked this a few times now, but is there any news/talk about getting some new maps into the rotation?

    submitted by /u/Questions3000
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    Tiger hp and armour need buff.

    Posted: 25 Dec 2020 02:06 AM PST

    Needs a buff to go and armor vs other heavy tanks . It's a complete joke. It's the worst heavy tanks in the game.

    submitted by /u/weloveleedsscum
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