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    Company of Heroes T34/85 | Company of heroes 2 Wikinger mod

    Company of Heroes T34/85 | Company of heroes 2 Wikinger mod


    T34/85 | Company of heroes 2 Wikinger mod

    Posted: 12 Dec 2020 02:30 AM PST

    Could UKF be accurately described as a faction that is based around compensating for major holes in its base unit roster with major strengths in other areas?

    Posted: 11 Dec 2020 11:22 PM PST

    So I've been writing up a guide series for a mod I like to play and as part of the general information part I've been talking about how many of the factions in the mod are changed compared to their vanilla counterparts. It was pretty easy since the other factions retain most of their original identity. This got me thinking about UKF however, since their identity in vCoH doesn't seem to carry over to their modded version nearly as smoothly as the other factions do. The best reason I can think of to explain it is that they don't really have most of the roster holes that are present in vCoH; they don't lack a non-doctrinal mobile artillery piece, they don't have to choose between AEC and bofors, they don't have to choose between Churchills and Comets, they don't lack certain infantry units, etc...

    Anyway, is the statement in the post title generally an accurate way to describe their vCoH2 identity?

    submitted by /u/HereCreepers
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