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    Company of Heroes Finally, Some Good RNG

    Company of Heroes Finally, Some Good RNG


    Finally, Some Good RNG

    Posted: 09 Feb 2021 07:11 AM PST

    British OP? Please Advise.

    Posted: 09 Feb 2021 08:07 PM PST

    I'm an Axis player with about 200 hours under the belt. I find that all the factions have their particular strengths and weaknesses. All except the British. I hate playing against the British. They have a great early game, great mid-game, and great late-game. And worst of all, they're no fun to play against.

    Their early game is fantastic because they're able to field the second-best infantry of the game out of the gate, they have immediate access to MGs and mortars. They also have the Universal Carriers, which simply can't be countered in the opening phase of the game if they're micro'd properly (try and faust them? Oh, we just move the UC a couple meters back and shoot your infantry, rinse and repeat).

    And of course, they have the fucking Bofors. A good Brit player can micro his infantry to easily outclass the OKW or the OST options (especially if they have close assault infantry, which mows down Sturmpioneers easy-peasy). Now, that in itself isn't an issue. The Americans also have very strong infantry but I'm not making an angry post about them. No, because the Brits can easily mow your infantry down and then secure the cap with emplacements. At 280MP and 15 fuel and 3 pop, the Bofors is ridiculously cheap. And all you need to do is build it and leave it there. It can't be flanked. It will cut through a Luchs, a 222, it will even take out a Puma. Try and flame it? Your four-man engineer squad is suppressed and dead before they can even get close to the damn thing. So basically, your early/mid-game options are out the door.

    Now, players always tell me: "Just bombard the Bofors!". Which is fine, except then I have to waste an inordinate amount of time, resources, and population cap to deal with a fucking structure that costs 280MP and 15 fuel. Let's say I meme it out and take the Feuerstrum doctrine and build two leIGs. That's 540MP. Now, I can hit the Bofors with one round of incendiary per leIG, at 60 muni total. If my leIGs carry out their full incendiary bombardment and don't get flanked in the meanwhile and if the Brit player doesn't brace his Bofors in time, then I destroy it. Super annoying. But frankly, the cost itself isn't even that big of a problem — the real issue is how much attention I have to devote to blowing up this damn thing. The attention economy cost of taking out emplacements is ludicrous given that the Brit player probably isn't even paying attention to the emplacement, I mean, at 280MP and 15 fuel, it's not exactly like losing it is too much of a problem.

    The worst part of all this is that dealing with emplacements is terrifically non-fun. Even when I clear out a bunch of emplacements, I don't even feel joy because there's no real strategy or tactics involved. I just pump out leIGs and wait. I can appreciate getting pwn3d by a good Soviet or American player because playing against their units is fun. Not the case with the Brits.

    Anyway. As this is all happening and you're wasting time managing the leIGs and making sure they don't get flanked or mortar'd, then they roll out the AEC. Now, not only do they have fully upgraded Bren-wielding infantry by this point, but they have the best early/mid-game armour. The AEC seems to hit as hard as the Puma except its way faster and it can even deploy smoke. Oh, and by this point, they also have 6-Pounders: the best AT gun of the Allied factions. Fantastic.

    So, as an Axis player, it's all about holding the line until the late game, right? Wrong. Late game Brits are still OP as fuck. By this point, their fully-upgraded and vet'd infantry will shred any infantry you throw at them that isn't Obersoldaten, and even then, it's close. The Cromwells and Churchills are beasts in terms of their armour and basically can't be penetrated by any of the non-tank AT available to the OKW. Although the ARVE does less damage than a Strumtiger, it ends up being way better because it has a far higher rate-of-fire, better mobility, and it's better armoured. The Sherman Firefly and the Comet are as good as the Panther, and they both have way cooler abilities. Plus, as you're scrambling to get the late game in order, the Brits keep building emplacement after emplacement, which you have to waste time dealing with. The 17-Pounder eats tanks for breakfast: it's basically a Pak 88 but its non-doctrinal and cheaper.

    The second-best infantry of the game. The best non-doctrinal Allied armour, full stop. The best fortifications of the game by far. The best AT guns that the Allies can field. Their MGs and mortars are great; it's not like they're fielding Maxims. The only downside that I can think of is the fact that the PIATs suck. And frankly, that's a minor issue.

    A final note on emplacements: I had always assumed the Brits had a trade-off between emplacement spam and, you know, actually using units. But the emplacements cost practically nothing in terms of pop. So, you can place like five or six emplacements on the map and still field a full army of really good units. What the fuck?

    Can someone advise? I feel like every counter I throw falls flat. I know that everyone is going to say that Brits aren't OP and that I just suck. But against Americans and Soviets, I'm fine. I have fun even when I lose. On the other hand, playing against the Brits is such a painful goddamn slog that I honestly wish there was some way of vetoing playing against them altogether.

    submitted by /u/DarkTowersWeTrust
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    How Vehicles Interact With Cover TIP!

    Posted: 09 Feb 2021 07:29 AM PST

    Does anyone else experience being matched with afk players? Last 2 matches i was matched with players named only with numbers (like player 83746287). And they dont do nothing

    Posted: 09 Feb 2021 09:39 PM PST

    Is it just me or are Soviet's completely op?

    Posted: 09 Feb 2021 05:12 PM PST

    Since i play pretty much OKW only, my comparing will be related to that...

    Oh hell where do i begin... Spamming units in the early game seems way more efficent than the in general better performing but less present german units. I literally never won the early against soviets so far.

    Completely op grenades that wipe out whole squads, neutral buildings or even structures... For real, who designed that? That is not just bad design, this is just straight up rude. I in exchange have a useless Fire-Grenade on my Volks that only works in like 2 special scenarios or maximum work against enemy MG's i have to push into with at least 3 squads and lose 6 man on the way. Meanwhile a russian dude throws in a 2 seconds pack and destroy every squad that is even touching the explosion radius with his little toe. Speaking of Fire grenades... Their molotov's explode instant. Mine doesn't.

    Have you ever tried to fight their infantry with an Anti Infantry Vehicle? No? Well, dont do it because like literally every non-mortar and non-MG squad will throw a sticky bomb package on it that will instantly kill 50-70 points of fuel of you. You might think now: "Well, then i use my vehicle on maximum Range" nope, in soviet russia, nothing is out of range. Their Penal Battalion just upgrades themself with these wonderful PTRS Anti Tank Rifles that will wipe out every on wheels or chains that even dares to show itself.

    "Okay... How about building MG's then?"
    Forget it. Don't you even dare building MG's. In Soviet Russia there are no MG's on the enemy side allowed. Our 81mm and 120mm mortars will take care of this, wiping out half of your MG squad with one single shot on a range that not even your ig's are safe from us. Everything for mother russia!

    "How about building tanks then? I mean... For sure you can build like 3 Tanks and stomp them into the ground, right?"
    Not against the lead of Stalin himself.
    Our dear Vodka god provided us with the genius idea of our wonderful Divisional Field Gun that will outrange every single one of your tanks with a extremely unbalanced 76mm canon to blow up your tanks in just a blink of an eye. Dear Stalin was even nice enough to give this Gun the power to provide artillery fire for low costs to even wipe out enemy infantry in cover, structures or tanks. And if our beloved ZiS-3 isn't enough, then our SU-85 will do the rest with it's long range 85mm fast reload canon. Don't you even dare to come close to our Vodka ressources, the holy grail of our warpower!

    "I'm running out of ideas... How about I use Artilery then?"
    Oh my dear son, haven't they teach you about the good old Katyusha Rocket Truck who fires with almost global range on everything stationary? Don't you even dare to build an Artillery anywhere on the map... Unless right next to your base and only for show... Don't you dare to let it fire on the enemy, otherwise Stalin's rockets won't wait very long to wipe you out.

    "But aren't you having mobile artillery too?"
    Of course... One with like 100m range that would have to drive into 2 ZiS-3's and 4 SU-85's to be in range to fire on the Katyuscha that has retreated 'till then already.

    Oh, did I already mention that mother russia has the biggest Artillery guns in the game with 152mm and 201mm who will blow up everything likea nuclear bomb? No? Well, now you know it.
    Speaking of nuclear bombs, do you know those lovely little and cheesy bombs your Ober's and Jaegers can plant? Yeah? Were you ever asking yourself: "Hm... Those could be a little bit stronger maybe", were you? Yeah? Well, look no further and shift to mother russia's empowered booby traps that can easily wipe out 3-5 squads who want to capture your point. They will even sipe out whole vehicles if necessary... In soviet russia, there can never be enough TNT.

    And if all this isn't enough already, we can still wipe out the rest of them with our IS-2 our KV's or our ISU. Don't you worry, no rock will be left unharmed as soon as our guns fire toward the Krauts. Those OKW Krauts might have their Tiger B, but against our wonderful TM-35 mines and our demolition charge they won't be able to cross the line of our territory without having to sacrifice most of their steel.

    Trust me, vasily... We're aaaaall safe. You be a good boy and place mother russia's TNT and our PPSH-sub machine gun troops will run in there and wipe out the rest of their fleeing infantry.

    "But Vladimir, how can we even afford all this stuff?"
    Oohhh my son, my son.... In Soviet russia, nothing is too expensive. In fact we even have smaller costs than the Krauts, this so called Oberkommando West is nothing against our signifficantly lower costs... And the leftovers... The stuff we spare because we produce cheaper, will flow into ammo and fuel caches so we even produce more ressources than they do. Like i said: We're aaaaall safe.

    __________________________________________

    Okay guys, just to make things clear... Yeah i know, i pointlessly tried to make this funny... But for real, what i said is no lie. No offense against anyone... But who designed that faction and which one gave his signature below the pile of paper with the soviet design? Literally the only explanation i have for this completely unbalanced op design of the soviet union is that secretly behind CoH2 is wargaming. And if that's the case i unwillingly broke vow to never ever play a game made by wargaming.

    Soviet is just so insanely overpowered and unfun to play against. And matchmaking even supports that. It is fine if there are more popular factions out there... But do i really need to get matched with 3-4 soviet's in 90% of my games? And so often i am a 4 x OKW team. Your chances to win this are negative. They are -50%. Would it be so hard to get soviet's nerfed or a matchmaking that matches axis always with 2 Ostheer and 2 OKW and only one soviet per allied team? It literally is unplayable. Yes, i play 4 v 4 and no hate but the advices to "Just play <insert any other mode here>" doesn't count. I know you only mean that in a positive way, being it to learn more about the game, about the units, strategies or anything else... My favorite is 4 v 4 and it is legit not playable against this vodka wave that brings up a second gozilla into the map.

    Honest question: What is the counterplay against mother russia? There is like literally nothing they can't do and they do it better. The only thing that might suck some is their medium tank counterpart for the P4. And they don't even need it. Would only make things worse anyway.

    submitted by /u/Raiju_Lorakatse
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    A long time fans suggestions on the balance.

    Posted: 09 Feb 2021 04:12 PM PST

    Hey all! Since the balance patch is still not out, maybe some suggestions might be implemented, or just food for thought. I love most of the changes in the patch notes, however, i think there is still some room for improvement. I have been playing COH1 and COH2 since forever and they are among my favorite games. Some of these have a bit of personal preference and arguments for the sake of authenticity.

    • Mainline infantry should not be able to build sandbags, only engineer type units. This should allow for better map utilization and allowing more fun engagements where an attacking player is not always facing sandbag walls upon sandbag walls once he gets pushed out.
    • OKW should be allowed to have multiple medic and mechanized trucks if they want. OKW is the only faction that can have only one non doctrinal reinforcement option being the medic battlegroup HQ. Wehr, Sov, US have mobile reinforcement, brits have the forward position tent thing which has no build limit and can be set up quickly, while OKW medic base takes ages to set up (which does not make sense since it is a truck with some sand bags) and is limited to one.

    From a balance standpoint, since the they are quite sturdy, maybe they can all drain from a same collective health pool. For example, if one has 1000 hp, once you build another one, they both get 500 hp each. Another idea is to maybe make the price of the second one doubled, the third tripled etc. Or just enable the Opel Blitz from the mechanized building. And if the repair men could fix at guns, mgs and such would be nice.

    Additionally, it would be nice when you are placing a truck HQ or a brit tent, to see a dotted circle like with the Schwerer HQ that would signify the medic and repair man range from the truck.

    • USF should have more non doctrinal mechanized elements. A bit self explanatory, i find it very silly for a highly mobile faction not to have at least a jeep for scouting, not to mention that they lack a reinforcement halftrack but the SOV have one (the US built one) on top of the conscript merge function.
    • Immobile artillery howitzers should be more potent in order to counter act their immobility, or make them mobile, but very slow. Howitzer potency in COH2 is laughable when compared to COH1, please at least increase the fire rate between shells!
    • OKW could use a better healing system apart from relying on medic truck and sturmpioneer heals. 45 munitions for 3 medic boxes is fair. However, the problem arrives when you have to use them on the battlefield, its a hefty some to pay for if you want to heal up a single unit, and being stingy with its use allows for the enemy to steal it. Maybe 2 of them is a bit more adaptable. When comparing OKW to Wehr you realize how unflexible the faction is.

    Personal gripes.

    • General gripe. More voice acting for different types of units. I find this most noticeable with USF. The M4, M36 and the Stuart (not to mention the M10, Pershing, E8) have the same voice actor, and it make for very generic voice lines and unvaried gameplay. The USF voice "commander"/ announcer sounds like a 18yr and is very whiny, unfitting when compared to the silver tongued smooth talking announcer from COH1.
    • Sound effects of tanks and certain weapons. If i do not mention a weapon or tank, it means i have no problems with it. The BAR, Ma Deuce and FG42 sound very meh. They dont have the pop as a 30. cal LMG or MG34. Dont know if its the volume of the sound or not but they just sound weak. The BAR sounds like a locomotive with a clogged chimney, not very threatening. The M2 sounds pitiful for a friggin .50 caliber mg, lacks the field and sound presence as the Dshk and Axis mgs, even the Vickers sounds a bit neutered. FG42 sounds like a smg, very weak sounding.

    Tank firing sounds are all kinda sameish when compared to coh1 where every single tank firing is distinct, the Pershing and Tiger comes to mind, both sound menacing in their own way. Not to mention the Flak 88 sound that sends shivers down any Allies spine.

    I have more but i do not want to write a novel, these are the main ones.

    submitted by /u/BoznianDragon
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    Do you guys think building 2 lefh is abusive spamming?

    Posted: 09 Feb 2021 02:28 PM PST

    a couple of hours ago i played a custom 4v4. It was a long and hard game but we won. I and the guy that i was facing was mvp of our team respectively. I had built 2 lefh during the entire game. After the game he said building 2 lefh is gay and says him and the coh2 community considers it spamming. The thing was that he was containing me pretty well, even floating 1200 mp with fuel caches down on every point , my side guy was throwing hard spamming 251 and having 50 popcap most of the game but our other side was doing well. I had my army pop above 90 with 1 volks ,1 jager 1 pio, 1 mg ,1 stuka ,1 p4, 1 jadpanzer and 2 lefh but i couldn't push him out because of his isu152. 1 of my lefh was barraging his isu while the other one was barraging his usf mate and was doing pretty well against him(mid game image i am the okw guy). Enemy had no counter to it except the guy who i was facing but he was low on muni during most of the game, eventually he saved up enough for one and called il2 on 1 of my lefh with recon plane from his usf mate but the bombing run didnt destroy the weapon , he targeted a little too deep. it actually decrewed it and i repaired it and i considered giving it to my mate and getting me another tank but i thought i might as well target his isu. Near the end I finally manage to push his isu off killing a t34 in the process with sector assault(the final position of the game). Afterwards he said that we won only bc of his bad teammates even tho his usf mate is inside top 100 in 1v1 and his other side brit was near 90 popcap and that i was bitching behind my lefh even tho i was attacking him on vp and fuel pointfor most of the game. What do you guys think? .Does the coh2 community really think that building 2 lefh is gay and do u guys consider it as spamming and abusive?

    submitted by /u/robbiengpool
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    What sort of weapons are effective against emplacements such as bunkers and the OKW tier 4 building?

    Posted: 09 Feb 2021 08:13 AM PST

    Are flame weapons good against bunkers? What about infantry in bunkers?

    submitted by /u/Daniel_The_Thinker
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    Lefh

    Posted: 09 Feb 2021 02:29 AM PST

    Can we PLEASE just have counter-battery removed from the game? It adds no value to gameplay. It requires NO input. It will not influence 1v1 balance so it shouldn't even be noticed by the players who whine about people not being good enough for balance suggestions.

    Everyone is debating about sextons etc. with me now, point that it's a no-skill, no-coordination abilty still stands. Pack-howie auto-fire is getting nerfed coz it's no-skill (or so have i heard).

    submitted by /u/Verdorrterpunkt
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    Did MG spam become more prevalent?

    Posted: 09 Feb 2021 12:10 AM PST

    I took a hiatus from this game bscuas I got tired of the unbalanced bullshit. The moment I come back and last 4 matches in a row the enemy player was bringing in 3-4 MGs. WTF

    submitted by /u/cool_anime_dad
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    Allied Armor Steamroll; unbeatable 4v4 strat

    Posted: 09 Feb 2021 05:38 AM PST

    Anyone playing 4v4's will have come across this strategy more than a few times... the early game proceeds seemingly normally, tooth-and-nail as usual, with each team holding at least one fuel and with no real big tip-offs as to what's about to come; then suddenly, around mid-game: SURPRISE!

    Like magic, Allies have a critical mass of swarming T34 or T34/85 armor (6+) systematically obliterating everything on the map. There is no defense against this swarm. By this mid-point of the game we (myself & other Axis players) will have a normal mix of units with maybe a single tank (each). Maybe two if we didn't waste precious fuel on any other vehicles (rare).

    A small variant of this medium-tank Steamroll strat has (one of the) the Brit players (it's usually a mix of Soviet & Brit players doing this) rushing Crocodile with the advantage being (other than the obvious Anti-Inf) its huge amount of armor to soak up -- complements his teammates small-medium swarms equally nicely as amassing his own swarm of small/medium tanks.

    The point is this: Never in my time of playing Axis, even with fuel cache'd back caps while holding at least one fuel consistently, have I ever seen Axis able to amass medium tanks like this while also being able to contest points (not as well perhaps but enough). It's utterly crazy the allies are able to do this.

    submitted by /u/S0_L337
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