Company of Heroes idk how but my Kubelwagen have destroyed a building |
- idk how but my Kubelwagen have destroyed a building
- [Hotfix] Balance Patch! March 24th, 2021 - Re: leFH Counter Barrage
- The unspoken rule of COH part 2.
- Best Anti Air
- What's going on with leFH?
- Victory strike available as call in post victory?
- Which is sexiest?
- Golradaer's Unbeatable Strategy - Company of Heroes History Episode 15
- No point to using ostruppen now - change my mind
- Best Brit 1v1 commander pt2
- In light of the LeFH debate: Why do you guys play teamgames (3v3, 4v4)?
- Best Brit 1v1 Commander pt1
- LeFH Counter Barrage is RNG controlled
- Yolo Mouse & CoH2 - Any other users? Anyone got a well set up config I can steal?
- Fun meme/troll strategies (any faction)? [2v2, 3v3, 4v4]
- USF Force Recon Company
- SPEARHEAD Soviet Doctrines
- SPEARHEAD Wehrmacht Doctrines
idk how but my Kubelwagen have destroyed a building Posted: 24 Mar 2021 03:59 PM PDT
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[Hotfix] Balance Patch! March 24th, 2021 - Re: leFH Counter Barrage Posted: 24 Mar 2021 10:15 AM PDT As many know there's been heated discussions related to the leFH counter barrage ability in the last few weeks and it's caused us to look critically at the logic behind the patches we've released in the last several years. Thanks to an eye opening video from /u/Rifle_143, it's become clear that the approach we've taken to balance the Company of Heroes franchise has actually been a bit flawed from the start. We've taken a step back and learned from this valuable community member that if a unit does indeed have a hard counter available, the underlying unit itself could never fundamentally require a nerf. Going even farther back, we examined the original launch of Company of Heroes 2 and realized that the initial development team actually did include proper counters for every unit in the game. With that in mind, and we don't take this lightly, we've decided to temporarily rollback all balance patches to the original release date of June 25, 2013 to see how this impacts modern gameplay. If you notice any issues with this experimental rollback, please contact the balance team by submitting messages in the CoH2.org shoutbox so we can more efficiently ignore them. Happy hunting! [link] [comments] | ||
The unspoken rule of COH part 2. Posted: 24 Mar 2021 02:34 AM PDT Here come the sequel shitpost nobody ask for,for the completeness sake.
Hell, i think i can even write Pro Leauge Edition at this point. [link] [comments] | ||
Posted: 24 Mar 2021 07:09 PM PDT Take survivability , usefulness against a variety of targets and ease of use [link] [comments] | ||
Posted: 24 Mar 2021 04:13 PM PDT | ||
Victory strike available as call in post victory? Posted: 24 Mar 2021 08:05 PM PDT I've noticed that if you equip the 240mm artillery victory strike, but choose to continue playing after the game ends (tickets bleed to 0, I mostly play automatch VS bots, haven't tested in other game modes or with other victory conditions), the 240 becomes a 6th commander slot and you can call in the barrage anywhere on the map for no cost with a very short recharge time. Haven't noticed this with any other victory strike, is this some legacy feature that got removed years ago? Working as intended? A bug? What's going on here? [link] [comments] | ||
Posted: 24 Mar 2021 01:40 PM PDT | ||
Golradaer's Unbeatable Strategy - Company of Heroes History Episode 15 Posted: 24 Mar 2021 11:10 AM PDT
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No point to using ostruppen now - change my mind Posted: 24 Mar 2021 02:16 PM PDT You have to make a barracks for them which nullifys their usefulness compared to grens just based on that not to mention they made them 200 MP from what I think used to be 160 so now you just get subpar grenadiers for 40 MP less (no clue why you'd want that) used to be good to stop an early conscript/tommy push now they are just bad grens because you can't instantly call them in you have to train [link] [comments] | ||
Posted: 24 Mar 2021 01:57 PM PDT | ||
In light of the LeFH debate: Why do you guys play teamgames (3v3, 4v4)? Posted: 24 Mar 2021 03:03 AM PDT This is a genuine question, not a troll. I occasionally play teamgames with friends just because I enjoy the communication on discord but playing random teamgames is completely beyond comprehension for me. A few more specific things I've wondered about:
[link] [comments] | ||
Posted: 24 Mar 2021 01:55 PM PDT | ||
LeFH Counter Barrage is RNG controlled Posted: 24 Mar 2021 01:10 PM PDT You can't choose the Target and even if you toggle micro, which btw requires skill. [link] [comments] | ||
Yolo Mouse & CoH2 - Any other users? Anyone got a well set up config I can steal? Posted: 24 Mar 2021 08:37 AM PDT This may be a 4k issue that most don't have, but some may have a similar problem at lower resolutions. I frequently lose track of my mouse when playing CoH. Lil grey fucker disappears during chaotic combat. I have found yolo mouse, which seems great, buuuuut, it has some issues in agreeing with CoH's mouse. Namely, because CoH has an animated mouse under many conditions, yolo mouse needs to be configured for every frame of the animation. This is... problematic. I'm quite happy with at least it replacing the default mouse, but would like to improve it to cover all the mice icons. Assistance? Example clip where you can see yolo mouse in use, and how it toggles to various other icons as it passes over cover & shit. https://www.youtube.com/watch?v=Nl-nPE6xIN0 [link] [comments] | ||
Fun meme/troll strategies (any faction)? [2v2, 3v3, 4v4] Posted: 24 Mar 2021 07:04 AM PDT Basically what the title says. I feel like I'll stroke out if I take this game seriously any longer. What are some fun meme or troll strategies you guys know of? Please don't say something well known like osttruppen spam, simcity, etc. [link] [comments] | ||
Posted: 24 Mar 2021 08:43 AM PDT Hey guys! So my last OKW doctrine was a bit of a joke spawned from a funny quip from a friend on how Kübelwagens should have an anti-tank upgrade, and the doctrine was obviously not very well balanced. I'm now back to inventing more balance-sensitive doctrines, and this one is a USF doctrine centered around moving rapidly, and scouting the map with great efficiency. Your options for pitched combat will be limited, so best make sure to make good use of lightweight options. 0 CP: M10 Tank Destroyer Cheap and effective tank destroyer, the M10 is very nimble and quick to get around the map, thus making good use of your extensive recon abilities. 1 CP: Rifleman Recon Package This rather dramatic upgrade takes away both weapon slots, and gives the same elite carbine found on Paratroopers to every Riflemen in the squad. It also gives a large passive sight bonus. Unlocks the "Fire and Maneuver" ability, which temporarily increases on the move accuracy and fire rate. Think of it as a milder version of Tactical Assault without a downside but a relatively hefty cost. Overall, the resulting squad is an excellent scouting squad that does not have the long term combat potential of multiple BAR riflemen, while also not requiring weapon racks. 1 CP: White Phosphorus Grenades Riflemen and Recon Rangers can now throw WP grenades, which is quite similar to those found on assault sections. 3 CP: Reconnaissance Rangers Recon Rangers are a special type of Ranger squad that each carry 5 elite Garands with performance similar to the Kar98k found on Obersoldaten. They can be upgraded with a pair of M1C Garand scoped rifles that offer better performance than those found Pathfinders while increasing sight range, but this takes away both of their weapon slots as they don't have a 3rd weapon slot unlike regular Rangers. 14 CP: P-47 Victor Target A very expensive (250-300 munitions depending on performance) anti-tank airstrike ability that is essentially the P-47 Rocket Strike from airborne, but instead, it is a targeted ability. For the short duration of the ability, P-47s will make periodic rocket attacks at the targeted enemy vehicle, that will stop as soon as the enemy vehicle disappears from sight. If you can maintain vision, P-47 Victor Target will be able to kill any vehicle in the game at a large munitions cost, but can otherwise be countered by smoke or simply by moving out of sight. [link] [comments] | ||
Posted: 24 Mar 2021 08:00 AM PDT Which doctrine do you like or use the most when playing the Red Army in the Spearhead mod, and why? [link] [comments] | ||
Posted: 23 Mar 2021 11:51 PM PDT What doctrine do you enjoy playing the most as Wehrmacht in the Spearhead Realism Mod and why? [link] [comments] |
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