Company of Heroes Why do Assault Grenadiers have a Panzer Grenadier with them???? |
- Why do Assault Grenadiers have a Panzer Grenadier with them????
- Urban Assault in Nutshell
- Best axis heavy tank?
- Anyone use other views besides the default birds-eye view?
- A Recon Support counterattack to wipe the OST off the map
- How to detect demo charge?
- Just got trolled on a 4v4 with a friend that was new at the game
- Army painter for CoH3?
- My teammates last 15 matches be like
- Anyone else thinks the Vickers deserves a slight suppression buff?
- What does a USF infantry composition usually look like?
- How do I counter a USF Turtle
- Expansions worth it?
- Map hacks?
- Germans Tanks need to cost cheaper...
Why do Assault Grenadiers have a Panzer Grenadier with them???? Posted: 13 Jun 2021 05:21 PM PDT
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Posted: 13 Jun 2021 12:08 AM PDT
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Posted: 13 Jun 2021 12:35 PM PDT Which tiger tank is the best currently? I'm considering king tiger oberkomando and tiger ace ost [link] [comments] | ||
Anyone use other views besides the default birds-eye view? Posted: 13 Jun 2021 06:40 PM PDT Is there an advantage to playing from the « ground level » perspective? Or, does anyone find it fun? [link] [comments] | ||
A Recon Support counterattack to wipe the OST off the map Posted: 13 Jun 2021 10:40 AM PDT
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Posted: 13 Jun 2021 01:29 PM PDT Does minesweeper work? Lorch Assault and damn thay castle hurt [link] [comments] | ||
Just got trolled on a 4v4 with a friend that was new at the game Posted: 13 Jun 2021 03:29 PM PDT
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Posted: 13 Jun 2021 03:31 AM PDT Posting this because I have the hope that Relic might see this and think about it, I have not seen anyone else suggest such an idea. Seems like it's a feature that's missing in new RTS games, the most you get are some alternative skins for vehicles like in Steel Division. I would love to be able to paint individual units, including some team weapons with historical style camos and paints and even the weird stuff you can see in CoH2. I don't like how limited camos are in a WW2 game. Skins in CoH2 are chosen based on vehicle class, I'd rather have a varied looking army with even different fonts for decals and numbers. I have the hope that the people of Relic are planning to make a game and to make it fun. That's what gives CoH and DoW its longevity anyway. What are your thoughts? Btw I know my post looks like a jumbled mess but I want to emphasize the importance of being able to paint individual units and having the ability to change fonts for decals and stuff. Army painters are a seriously neglected feature in RTS games. [link] [comments] | ||
My teammates last 15 matches be like Posted: 13 Jun 2021 05:50 AM PDT
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Anyone else thinks the Vickers deserves a slight suppression buff? Posted: 13 Jun 2021 01:16 AM PDT I've been playing this game for around a year now and 9/10 when the MG is in a building, a volksgrenadier is able to charge into the MG, and lob a flame grenade before they can get pinned down and force the MG to exit. Even in an open plain field. As far as I can remember, a normal grenadier, even when suppressed, has always been able to successfully move into the Vicker's arc and shot off a grenade shot before getting pinned. It would be nice if it would actually hold back frontal charges [link] [comments] | ||
What does a USF infantry composition usually look like? Posted: 13 Jun 2021 09:22 AM PDT I usually go for 4 total infantry units in any game, with all factions. I feel like more than 4 is overkill, depending on how a particular game goes of course. Since USF gets an infantry unit when they tech up, I'm wondering what my army composition should look like. I usually go 3 Rifles with a captain, but that leaves me no room for elite infantry or a Lt. If I drop a rifle for one of those, I get less out of the 3 rifle bulletins I go for. Do rifle bulletins apply to the Lt. and Capt? What infantry composition do my fellow USF players usually go for? [link] [comments] | ||
Posted: 13 Jun 2021 06:47 AM PDT I've been having small PVP matches with some friends, normally 2v2. However, in one of the games I have noticed one of my friends turtle as USF, while the other makes pushes. The meta is normally this:
What I have attempted in my first encounter, was use the Elite Troops Doctrine to harass the other player and attempt to disrupt the USF Turtle. As well as attempt to counter his artillery and fire at his turtle location with mortars and the Panzerwerfer. Does anyone have any commanders that may potentially be more effective? [link] [comments] | ||
Posted: 13 Jun 2021 03:25 AM PDT I picked up CoH 2 the day it was released (massive CoH 1 fan and multi vet) but, at the time, it left a sour taste in my mouth...didn't like it at all compared to OF and only put in about 30 hours. Fast forward and I'm getting back into it. I have been enjoying theatre of war and skirmish but want to get back into competitive multiplayer. My question is, are the expansions factions necessary or worthwhile? Are they well balanced compared to Wehr/Soviet? Is their campaign content decent? [link] [comments] | ||
Posted: 13 Jun 2021 07:11 AM PDT
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Germans Tanks need to cost cheaper... Posted: 13 Jun 2021 08:25 AM PDT Soviet T-34s can be obtained at 90 fuel and shermans at 110 while P4s needs 140 fuel for some reason. Seriously Germans are at a terrible disadvantage if the allies cap fuel points early. I hope relic fix this asap. [link] [comments] |
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