Company of Heroes Me and the paras after stealing a teammates Jeep and wiping squads on retreat |
- Me and the paras after stealing a teammates Jeep and wiping squads on retreat
- How and why to rebind the tactical map ft. practice tips
- Why, where and when do you build a resource point instead of another squad?
- Remaking mod without source?
- Ostheer strategies for dealing with the SU-85?
Me and the paras after stealing a teammates Jeep and wiping squads on retreat Posted: 23 Oct 2019 05:02 PM PDT
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How and why to rebind the tactical map ft. practice tips Posted: 23 Oct 2019 05:09 PM PDT
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Why, where and when do you build a resource point instead of another squad? Posted: 23 Oct 2019 02:59 PM PDT As squads=map control, and map control= resources, its hard for me to get when i'm supposed to build outposts. Is there some kind of 'best practice' for this? [link] [comments] | ||
Posted: 23 Oct 2019 06:07 PM PDT Hello a couple of years ago I made a really really dumb coh2 tuning pack mod, just attribute editor stuff for playing with friends. absurd type changes, and I wanted to start messing with it again. However, I cant seem to actually find the xml file with all the changes in it, only one with a single line about mod guide and overrides or something. Is there a way I can decompile the complete mod into having the proper XML for this? Or is that data stored elsewhere? I still have the HDD it was on when I made it, but I cant seem to tell. [link] [comments] | ||
Ostheer strategies for dealing with the SU-85? Posted: 23 Oct 2019 04:11 PM PDT I find Soviet late game to be quite strong against both Axis but I primarily play as Ostheer. What methods can I use to handle this better? I generally go with an early game heavy commander against USF(which I fight a lot) so I generally go for the same style commanders. Normal tank destroyers aren't an issue just flank them. The vision and affordability of this tank destroyer can disrupt me at all stages. My first idea would be to expand my vision. I believe the SU-85 has 70 vision and 60 range. I can get omni directional 70 range with spotting scopes on some units. German Mechanized for example has a pretty solid early game with the callin clown car. It has smoke pots which give really good recon in a line. (even usable on their base) I like assault grenadiers since how fast I can get to T2. Mech Assault(love the clown car and the stug e can really handle a lot of threats) is great, but it offers no vision beside the 222 at 50 view range and the sniper at 45(correct me if there is another option). I could use Strategic Reserves and get the 251 observation post with the 42 sight range, 60 detection range(I think), camo, and the 60 munitions arty flares. It also gives me frontline healing and reinforcement, and it offers me a shock unit. I could go forgo trying to get a leg up in the early game and go for Jaeger Armor Doctrine. Get the Recon Flight(so good), and the spotting scopes. The draw back being my lack of early game options and no worthwhile callin armor. Is there any issues with my logic or other ideas to weigh? Thanks [link] [comments] |
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