Company of Heroes I am |
- I am
- Not saying they bad, they just loud as hecc
- You can count on ostruppen!
- Why does nobody use the Soviet 82mm mortar?
- How much does the shields of AT guns help in protecting the crew manning it?
- Could we PLEASE fix the British announcer volume?
- I've noticed that veteran squad leaders from both grenadiers and assault grenadiers have different models - the panzergrenadier model I think.
- Does COH2 run on a different patch for Mac?
- UKF players how do you counter MG spam early games?
- JOIN - Great Patriotic War Recreation -- WW2 Custom Strategy Board Game
- New CoH2 competitive technique 'cap walking' will save you vital seconds at the start of a game!
- game stays paused. Timer at 00:00 Any ideas?
- New USF Tactic
- USF Cavalry vs Rangers received accuracy
- M9 Bazooka on RE vs Ranger/Para
- Honest thoughts on viability and worth of M4 Sherman Calliope??
- Fuel cashes in team battles
- CITY WARFARE | Company of Heroes 2 Wikinger
Posted: 28 May 2020 08:03 AM PDT
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Not saying they bad, they just loud as hecc Posted: 28 May 2020 08:55 PM PDT
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Posted: 28 May 2020 09:13 AM PDT
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Why does nobody use the Soviet 82mm mortar? Posted: 28 May 2020 06:37 PM PDT I've never seen it been used before, well maybe I have, it is used so little that I find it non-existent. [link] [comments] | ||
How much does the shields of AT guns help in protecting the crew manning it? Posted: 28 May 2020 06:36 PM PDT I've heard from u/RepoRogue that AT guns are more survivable than machineguns as they can't retreat. One of it is that they have less received accuracy, and that they have a gunshield. What defensive bonuses do they provide and by how much protection do they offer? [link] [comments] | ||
Could we PLEASE fix the British announcer volume? Posted: 28 May 2020 06:48 PM PDT He's so fucking loud Jesus christ. Even with vo turned down. THE ABILITY IS READY! [link] [comments] | ||
Posted: 28 May 2020 08:49 PM PDT Does that model in particular have the received accuracy of pgrens (0.8)? or just another grenadier/assgren? [link] [comments] | ||
Does COH2 run on a different patch for Mac? Posted: 28 May 2020 05:32 AM PDT Got a friend into COH2. Letting them play on a spare Mac. But when they go into the game and play against AI, (they are playing brits btw) I noticed they cant build the assault officer. Was wondering if COH2 on the mac hadnt been updated for the newer patch? Steam didn't seem to have any new updates available for them. [link] [comments] | ||
UKF players how do you counter MG spam early games? Posted: 28 May 2020 06:29 AM PDT Since the only indirect fire we have is the mortar which is expensive in the early game, and a lack of light vehicles it's one of the most difficult things to counter. What's your strategy when dealing with this? [link] [comments] | ||
JOIN - Great Patriotic War Recreation -- WW2 Custom Strategy Board Game Posted: 28 May 2020 02:43 PM PDT Hello! Come on by and check out an amazing WW2 custom Board Game crafted with a lot of love. Complete with custom mods, photoshop masterpieces, custom decks, models, and design! The game is called Blood & Honor and is a Table Top Simulator Campaign game taking place in 1944 Europe. 6 Players will be divided into two teams: Axis and Allies and fight over the fate of the world. Much of the game concept and design is derived from the infamous WW2 RTS Strategy Game: Company of Heroes. This is where battles you arrange on the Table Top Simulator Campaign Map will be fought! No more dice rolling! Just straight strategic battle outcomes. There is too much detail and features to explain just here, but if WW2 Strategy interests you and you wish to partake in a carefully crafted custom WW2 Campaign message me through Steam or Discord! We are looking for one to two players who are available generically between the hours of: 4:00 PM - 12:00 AM PST Discord: Michaelcycle13#9918 (Send me an invite!) If you do not have CoH or Table Top Simulator, we will buy you them. [link] [comments] | ||
New CoH2 competitive technique 'cap walking' will save you vital seconds at the start of a game! Posted: 28 May 2020 02:57 PM PDT | ||
game stays paused. Timer at 00:00 Any ideas? Posted: 28 May 2020 07:18 AM PDT So i have faced on this question. and i started to find solution but really there internet was not straight comment on this so does someone know what to do? "every time i try to play w/ a friend, 2 ai teammates and 4 ai enemies, the game loads but is paused. Timer stays at 00:00 but the game is still working fine. Any ideas? " [link] [comments] | ||
Posted: 28 May 2020 08:49 AM PDT Usually to end a game really quick on a 2v2 I rush rifleman out as quick as possible, and wipe any units standing in my way. I've noticed however that as I climb the ladder, this tactic becomes Useless against better players. To counter this I now run Urban assault with 4 rear echelons. I upgrade to the smoke ability, and use these guys early game to rush MG's Wipe engineers, and kill anything that moves. It's extremely entertaining to have 4 Squads pop smoke, and then attack an Mg with Rifle grenades or wipe an entire Blob. This tactic usually allows me to rush an early AT Gun, and AA halftrack, which I prefer over the 50. From there I try to go for a 10 minute Sherman, then a Jackson. I also make use of the cheap mines, and lay them everywhere! So long story short. Rear echelon=Good. [link] [comments] | ||
USF Cavalry vs Rangers received accuracy Posted: 28 May 2020 07:46 AM PDT Does anyone know what the base received accuracy for these units are? [link] [comments] | ||
M9 Bazooka on RE vs Ranger/Para Posted: 28 May 2020 07:45 AM PDT Is the difference really 29 damage vs 100 damage? M9 seems very weak on any other unit except Paras/Rangers for the cost. [link] [comments] | ||
Honest thoughts on viability and worth of M4 Sherman Calliope?? Posted: 28 May 2020 10:53 AM PDT I am considering using it with the Ranger version. Seems like a good commander. Thoughts on the units performance? [link] [comments] | ||
Posted: 28 May 2020 03:16 AM PDT Note : this topic regards 3v3 and 4v4 only Supp brothers I wanna ask if someone did any studys about fuel cashes effiecency in 3v3 and 4v4 Cus i am encountering some issues in team battles: I play soviet and i noticed that even sometimes we manage to take both fuel points. Axis somehow manage to spam Pz-IV, Stugs, and get 1-2 panthers they get even more vehicules than us . And looking at how inefficient allieds mediums being the 76 T-34 and the M4A3, latley i am priortising saving for SU85s and katys and ISU/IS-2 Regarding that i am not bothering getting the SU-76 and rarely the T-70 (only if i can get it before 7 min) so there is no fuel bleed . I dont play axis. So i dont know how much it cost axis to thec up before getting Pz4s or stugs. [link] [comments] | ||
CITY WARFARE | Company of Heroes 2 Wikinger Posted: 28 May 2020 06:10 AM PDT
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