Company of Heroes When plane crashes are removed, I'm gonna miss barely surviving these |
- When plane crashes are removed, I'm gonna miss barely surviving these
- How did my ambulance manage to get a team kill?!?!?!
- UKF 1v1 tips
- Why are Axis factions often said to be OP?
- For those who missed it, retired SC2 Pro HuK recently shared his thoughts on older RTS games, including CoH1
- My friend destroying blobs with demo charges
- Raid Packages UKF
When plane crashes are removed, I'm gonna miss barely surviving these Posted: 05 Jan 2021 08:46 AM PST
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How did my ambulance manage to get a team kill?!?!?! Posted: 05 Jan 2021 04:14 PM PST
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Posted: 05 Jan 2021 10:38 PM PST OK let's get started first I have over 600 hour in UKF 1v1 alone so I think I have some good tips how can you win any game as the UKF. First the build order Two infantry sections One mg Go straight for tier 2 Officer Two Engineers Armored car (if spam light armor never build Bofors) * Be a lad and don't SimCity* If you play everything right you should have a very strong mid game with plenty of fuel to work with then build Churchills as many as you can. Fast tips for those who don't like to read Don't build too much keep those manpower you'll need in the late game Never been more than two engineers Never build more than two infantry sections Never build more than one commando Never build more than two Churchill's including variance Never build Cromwell Never build medics Never build more than one MG Don't build buildings if you don't have to If you have a command tank spam the recon Ran if you see Sturmpioneers Don't build six pounder if not necessary try to go for 17 pounder instead Lend Lease equals weak SimCity equals weak Spamming of any kind equals weak War crimes are good use flamethrower pick them up or upgrade with Royal engineer regiment Never use vehicle crew repairs do you have engineers for a reason Early game go for fuel VP (the go with fuel near it) Used shift too move one squad to Objective to the next it will save you time and it will deny AFK Cap the objectives this is not 4v4 no one is doing shit for you Only use infantry bulletins Never build bofors Officers are now your best friend Surrender if you lose 3 squads in the first 10 minutes Don't build tanks until they build tanks remember British have the best infantry And remember officers don't duck charge in with them and kill everything this is the only unit you should be doing with it's stupidly effective Drink tea improves your Britishness which I guess helps you win games I think Snipers or weak and pathetic so don't build them killing somebody without letting them having a chance is no honor and they Scottish Universal carrier over powered if have flamethrower war crimes good is this game and always should be your command Tank. Surrender if not have all 3 VP is 12 mins Don't build more then you need instead of going for the third infantry section build fuel do you want those Churchills out before the panzer 4 this can be achieved by rushing all the fuel on the map using the officer to win most duels however The British does not have a good anti range weapons The motor in placement just takes too long to build too much manpower and it is not worth day overall in the early/mid game but end game they are really good. The trick with the British is not lose any squads don't take fight you can't win retreat as soon as you're down to two models it will help you in the long game don't try to do a one man retreat as much as you can. The next update you most likely build a comet and a Churchill but right now you can't not so which should you pick. Does your commander have to Churchill 4 out of the 9 commanders have Churchill as abilities yes they're different variants but the whole point is that you want to take hits with them to your firefly or 17 pounder can do the most damage to the weak panzers. Remember the Churchill is your meat shield not a panzer killer If your commander already have a Churchill I don't see the point of building more of them one or two is enough so build comets as your infantry killers if they're spamming The set up you should have in the late game should be two engineers officer for recon two infantry sections for capturing VPs and other objectives A Churchill any variance comet or Center if you don't have as much fuel. Then all you have to do is rotate between two VPs Most 1v1s if you controlling all three VPs The opponent will always try to rush of the VP with everything over and over I don't know why it's always the same 2 it like they forgot there was a third VP this is not happening in the high-level matches but before you reach level eight everyone's like that especially the OKW players. Infantry section to always go into green cover. Say your two engineer squads as one as in control one so you can press one and get both of them to repair your Churchill they're not gonna fight all they're gonna do is repair. You need the church for a full health so you can take the hits from the Big German guns. Commandos can be chosen to destroy enemy artillery but it's not recommended for they're too expensive and most of the times they will die before reaching to artillery position and there was be mg nearby losing that much manpower is just not worth it as the British the don't run fuel you run on man power lose that and it's gg if you ever go under four squads it's basically GG surrender don't waste time. Play 1v1 because you are a real lad and don't need some level 16 Soviet god to carry you I could've done the same video explaining way better but that is too much work If I miss something please tell me I did this at 2 PM I am really tired and I really didn't bother to look over it I do finals coming and my friends really want me to post this for I can only believe his personal pleasure of torturing me I reach the word count GG lads hope this help you in some ways or another. And this is how you make $30 fuck me [link] [comments] | ||
Why are Axis factions often said to be OP? Posted: 05 Jan 2021 11:38 AM PST This is not a regular ALLIES OP post. Can you give me clear reasons or specific examples? I just want to get good information to improve my 4v4. I feel like Allies' numbers of units (a single player's, of course) are too many and artillery units are unrivaled. I made this post because I suck at 4v4 and my K/D is almost always below 1, though in 1v1 I'm not so bad and my win rate is about 1.2. I main OST. Thank you in advance. [link] [comments] | ||
Posted: 05 Jan 2021 01:25 PM PST
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My friend destroying blobs with demo charges Posted: 05 Jan 2021 09:27 PM PST | ||
Posted: 04 Jan 2021 10:53 PM PST Have they been completely removed or are they part of a doctrine? [link] [comments] |
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