• Breaking News

    Friday, May 7, 2021

    Company of Heroes ML5 Day four is this Saturday - six of the world's best players fighting for survival and their shot at $2,000!

    Company of Heroes ML5 Day four is this Saturday - six of the world's best players fighting for survival and their shot at $2,000!


    ML5 Day four is this Saturday - six of the world's best players fighting for survival and their shot at $2,000!

    Posted: 07 May 2021 10:48 AM PDT

    Hope you're all looking forward to Day 4 of ML from 2pm BST tomorrow.

    Here's an announcement video talking you through it: https://www.youtube.com/watch?v=N1f4GeeG7HY

    Casting schedule:

    • A_E and SiberianGT casting upper bracket final Isildur vs. Noggano then loser bracket final 1
    • Greyshot117 brings you lower bracket semi final 1: Luvnest vs. Ashablois
    • The Angry Dutchman brings you lower bracket semi final 2: Kimbo vs. DevM

    Also the stats etc are updated big up yourself Jibber! Go to the brackets to check them out.

    Well done to the referees also for another faultless job in Day 3, let's hope things continue to go smoothly as we get to the money zone!

    Resources:

    submitted by /u/Account_Eliminator
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    Would making the UKF land mattress non doctrinal make the UKF op?

    Posted: 07 May 2021 08:00 AM PDT

    What's your opinion on the OKW Sturm concussion grenade?

    Posted: 07 May 2021 09:10 AM PDT

    - Is it identical to those that come with OST doctrines?

    - Is it similar to the suppression mechanic? Does small arms fire on a concussed enemy prolong the stun effect?

    - Are concussed enemies subject to higher received accuracy?

    - Can stun negate other unit abilities? Will it stop a grenade throw? Will it negate army wide buffs like "For the Mother Russia"?

    - Is it effective? Should the cost be reduced? Should the throwing range be increased? Should the cooldown be decreased?

    submitted by /u/Impossible_Zombie121
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    Returning player (last played Dec 2019), have a few questions...

    Posted: 07 May 2021 09:54 PM PDT

    Hey all,

    My buddy and I use to play this game a ton in 2019, and then he moved and wasn't able to play due to internet situations so we never really came back to it. We're about to pick the game back up and I just had a couple questions:

    1) Have there been any major/crucial changes since then? At least anything that is super important to know-- I know there have been a ton of balance changes that we'll just need to find out while playing...

    2) How are Soviets playing right now? As in, what are the common commanders and strats with them? When I used to play, going two engineers and penals into clown flame car was a good opener.

    I'm pretty familiar with the game so I don't need a complete coverage or anything, just anything y'all might have off the top of your head to point us in the right direction. Thanks!

    submitted by /u/RonnieNeeley
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    Anyone else experiencing a lot of crashes ATM?

    Posted: 07 May 2021 12:52 PM PDT

    Commander revamp request

    Posted: 07 May 2021 04:14 PM PDT

    USF ass engies getting mine sweepers

    andalsomaybe"super bazookas"pls

    Thoughts? IMHO doesn't seem like it'd be busted. Thinking something like sturmpios but, for usf.

    submitted by /u/HelmutIV
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    Company of heros 2

    Posted: 07 May 2021 02:27 PM PDT

    I'm trying to find people to play with that I can talk to on company of heros 2, I'm 18 on the track team and I watch anime. I'm not that good but I just want to have a good time. My steam is XzRogueTitan is anyone is interested in playing skirmish or pvp don't matter to me.

    submitted by /u/XzRogueTitan
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    Does anyone know how to remove the hud completely in Company of Heroes 1?

    Posted: 07 May 2021 04:06 AM PDT

    I want to take a nice screenshot from a replay but I don't like the taskbar showing, is there a way to fully remove it? I tried Taskbar_hide in the console but it doesn't seem to work at all.

    submitted by /u/Coyotl_the_k
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    Why are mortars so pathetic in COH2?

    Posted: 07 May 2021 01:27 AM PDT

    In coh1 a mortar could actually terrorise a blob or an mg, due to high aoe damage and suppression.

    This creates a solid foundational combat triangle of mortar/mg/infantry.

    Coh 2 mortars are like little babies, they don't really have the same impact as an mg.

    The end result is fronts bogging down extremely easily, because mg's do not have a clear counter unit in the same cost tier.

    submitted by /u/Atomic_Gandhi
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