Company of Heroes OKW Last Levy Commander |
- OKW Last Levy Commander
- Imo, the balance team is neglecting 3v3/4v4, and this isn't fair.
- Fairly new to coh2, need some help. Please
- Couple questions to seasoned players
- Questions for seasoned UKF mains...
- Is USF Elite crews till bugged?
Posted: 08 May 2021 09:10 AM PDT Listening to Sabaton's 'Hearts of Iron' got me thinking of about how a potential very late war / fall of Berlin commander would function and this is what I came up with. 3CP - Knights Cross Officer - 4 Models (Same as Sturm Offizier) all with STG's at a slightly higher dps then PGrens. Functions similarly to SOV Commissar having abilities to buff other squads, particularly hold the line. Access to smoke and basic stick frag grenade. - For 150 Muni's can call in a unique heavy arty strike (The Assault Artillery from Breakthrough without the smoke follow up) can only be used in friendly sectors and the barrage auto targets the officer) 3CP - Field Defences 4 CP - Volksturm: Partisan levels of received accuracy stats if not worse outside of cover, in cover they become about as sturdy as ostruppen. Poor accuracy on all weapons as well, meant to be spammed cheap to reinforce and an annoyance to remove while being poor at all ranges.
8CP - Pak 43 9CP - Last Levy:
As always just a bit of a fun hypothetical, that being said I'd love to see some new weird and wonderful commanders make it to the game! [link] [comments] |
Imo, the balance team is neglecting 3v3/4v4, and this isn't fair. Posted: 08 May 2021 10:45 AM PDT The commanders patch is a chance to right the 4v4 60/40 situaton. For Reference: 4v4 is the most popular game mode. Its unacceptable that the balance team tiptoe around it because it doesn't affect their elite 1v1/2v2 scene. The excuse of 'its just a for fun game mode dood don't complain' cited by balance team affiliates all the time when players complain about 4v4 balance is imo not fair. The balance team is abusing their position by ignoring the balance and play experience of the majority of the playerbase. Also its clear that axis specifically benefits from the balance team turning a blind eye. I think we've had enough posts recently outlining why 4v4 is a mess right now for allied players, so rather than complaining any further, I'm offering a solution. Imo, the solution is to have a set of commanders designed for 1v1 and 2v2, and another set designed for 3v3/4v4. The balance team needs to take a hard look over 4v4 commanders and balance them so that they have specific roles and strengths. This means that, while unit stats between modes remain the same and thus intuitive, both small modes and larger modes can actually be balanced seperately from one another, and something resembling a fair play experience for 4v4 players can actually happen. 1v1 and 2v2 are much more early and midgame oriented, while 3v3 and 4v4 are much more late game oriented. Even now, practically speaking, there are small and large game commanders, its just not a formalised thing. Finally, I'd like to see the balance team Formally say that they aren't forsaking large game modes. Far too often their language communicates otherwise. This is extremely disheartening, for obvious reasons. An appeal to close this off... Can the balance team PLEASE not forsake 4v4? It is literally the most popular mode. That the balance team seems to give it only passing attention is unfair. [link] [comments] |
Fairly new to coh2, need some help. Please Posted: 08 May 2021 12:33 AM PDT I've recently started playing COH2 and have been doing fine (i guess) with German (not OKW) but I'm trying to play with Soviet and seem to get my ass handed to me fairly quick. I can't seem to get the right composition... I know it's situational but I like to have something for everything. It's the early game that I get shat on, unlike German with their MG42, omg I love that. I'd really appreciate if could get some tips to play with Soviet. (preferably for the early game) [link] [comments] |
Couple questions to seasoned players Posted: 08 May 2021 05:27 AM PDT
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Questions for seasoned UKF mains... Posted: 08 May 2021 09:23 AM PDT 1.is there a better way to deal dug in ostheer players other than building a mortar pit? I find building the 210mp +250mp too expensive for a (basically) useless unit and a static mortar, and it slows everything down. Tbh I use emplacements doctrine atm just so I don't need to build the sapper.
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Is USF Elite crews till bugged? Posted: 08 May 2021 02:17 AM PDT *Ahem I meant Still bugged. Last I checked, there was a bug where the crew lost their repair bonus and veterancy bonus upon exiting and re-crewing the tank. This bug has been around for ages. Will it ever be addressed? [link] [comments] |
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